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Li, Shuang; Wang, Shuang; Du, Junlei; Pei, Yu; Shen, Xinyi – Journal of Computer Assisted Learning, 2022
Background: Failure to effectively organize and manage learning time is an important factor influencing online learners' performance. Investigation of time-investment patterns for online learning will provide educators with useful knowledge of how learners engage in and regulate their online learning and support them in tailoring online course…
Descriptors: Online Courses, Time Management, Time Factors (Learning), Learning Strategies
Ishari Amarasinghe; Konstantinos Michos; Francisco Crespi; Davinia Hernández-Leo – Journal of Computer Assisted Learning, 2024
Background: Data-driven educational technology solutions have the potential to support teachers in different tasks, such as the designing and orchestration of collaborative learning activities. When designing, such solutions can improve teacher understanding of how learning designs impact student learning and behaviour; and guide them to refine…
Descriptors: Learning Activities, Educational Technology, Design, Cooperative Learning
Navratil, Sabrina D.; Kühl, Tim – Journal of Computer Assisted Learning, 2019
Self-generated learning (SGL) activities are characterized as an active learning strategy that functions as a support for deeper comprehension. However, the question arises which factors could be essential to fully exploit the effectiveness of SGL activities. One possible factor may be the emotional state of learners during learning. Because…
Descriptors: Emotional Response, Learning Strategies, Active Learning, Learning Activities
Martín, Estefanía; Roldán-Alvarez, David; Haya, Pablo A.; Fernández-Gaullés, Cristina; Guzmán, Cristian; Quintanar, Hermelinda – Journal of Computer Assisted Learning, 2019
The adoption of Information and Communication Technologies in early childhood education is crucial for adapting traditional classrooms to the digital era. Over time, young children are increasingly using touch screen technologies such as tablets at home and in early childhood settings. However, the literature shows that there is a significant gap…
Descriptors: Foreign Countries, Teaching Methods, Early Childhood Education, Learning Processes
Nikou, S. A.; Economides, A. A. – Journal of Computer Assisted Learning, 2018
Mobile-based micro-learning has gained a lot of attention lately, especially for work-based and corporate training. It combines features of mobile learning and micro-learning to deliver small learning units and short-term learning activities. The current study uses the lens of the Self-Determination Theory of motivation and proposes a series of…
Descriptors: High School Students, Learning Motivation, Personal Autonomy, Psychological Needs
Wu, Ting-Ting – Journal of Computer Assisted Learning, 2018
Memorizing English vocabulary is often considered uninteresting, and a lack of motivation exists during learning activities. Moreover, most vocabulary practice systems automatically select words from articles and do not provide integrated model methods for students. Therefore, this study constructed a mobile game-based English vocabulary practice…
Descriptors: Vocabulary Development, Learning Motivation, Telecommunications, Handheld Devices
Lin, J-W.; Lai, Y-C.; Lai, Y-C.; Chang, L-C. – Journal of Computer Assisted Learning, 2016
Most systems for training self-regulated learning (SRL) behaviour focus on the provision of a learner-centred environment. Such systems repeat the training process and place learners alone to experience that process iteratively. According to the relevant literature, external scaffolds are more promising for effective SRL training. In this work,…
Descriptors: Learner Controlled Instruction, Self Management, Scaffolding (Teaching Technique), Peer Teaching
Klopfer, E.; Sheldon, J.; Perry, J.; Chen, V. H. -H. – Journal of Computer Assisted Learning, 2012
This paper provides a rationale for a class of mobile, casual, and educational games, which we call UbiqGames. The study is motivated by the desire to understand how students use educational games in light of additional distractions on their devices, and how game design can make those games appealing, educationally useful, and practical. In…
Descriptors: Electronic Learning, Educational Technology, Educational Games, Learning Activities
Tsai, P.-S.; Tsai, C.-C.; Hwang, G.-J. – Journal of Computer Assisted Learning, 2012
This study developed a survey to explore students' preferences in constructivist context-aware ubiquitous learning environments. A constructivist context-aware ubiquitous learning (u-learning) environment survey (CULES) was developed, consisting of eight scales, including ease of use, continuity, relevance, adaptive content, multiple sources,…
Descriptors: Constructivism (Learning), Student Attitudes, Learning Activities, Foreign Countries
Jimoyiannis, A.; Angelaina, S. – Journal of Computer Assisted Learning, 2012
Educational blogs are currently gaining in popularity in schools and higher education institutions, and they are widely promoted as collaborative tools supporting students' active learning. However, literature review on educational blogging revealed a lack of a complete and consistent framework for studying and assessing students' engagement and…
Descriptors: Foreign Countries, Active Learning, Learner Engagement, Communities of Practice
Luik, P. – Journal of Computer Assisted Learning, 2007
It is important for the teacher to choose effective software for students. It is also important for designers to know what features of educational software make it effective. But the results of studies dealing with the effectiveness of educational software are contradictory. One reason for such results might be the fact that meta-analysis covers…
Descriptors: Program Effectiveness, Drills (Practice), Courseware, Computer Software Evaluation
Peer reviewedLim, C. P. – Journal of Computer Assisted Learning, 2001
Discussion of visualization and animation in computer-assisted learning packages focuses on a case study of secondary students in England in an economics course. Highlights include visualization and animation as conceptual anchors; as sources of misconceptions; and the role of instructional activities. (LRW)
Descriptors: Case Studies, Computer Assisted Instruction, Economics Education, Foreign Countries
Peer reviewedNulden, Urban – Journal of Computer Assisted Learning, 2001
Proposes an integrated approach for information technology in an educational context. Suggests a framework for the design of computer-assisted learning activities called e-ducation that incorporates electronic, engaged, and empowered learning, and describes the implementation of the framework at a Swedish university. (Contains 51 references.)…
Descriptors: Computer Assisted Instruction, Educational Technology, Foreign Countries, Higher Education
Peer reviewedByard, M. J. – Journal of Computer Assisted Learning, 1995
Describes an information technology (IT) use survey of Post Graduate Certificate of Education students and staff from the University of Leeds (England). Assessments included students' initial and final IT confidence, IT activities and problems encountered, and the extent to which IT was used in teaching practice. (Author/AEF)
Descriptors: Computer Uses in Education, Confidence Testing, Foreign Countries, Information Technology
Peer reviewedMercer, Neil – Journal of Computer Assisted Learning, 1994
Describes findings of the Spoken Language and New Technology (SLANT) research project which studied the talk of primary school children in the United Kingdom who were working in small groups at computers with various kinds of software. Improvements in the quality of talk and collaboration during computer-based activities are suggested. (Contains…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Courseware, Elementary Education
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