Publication Date
In 2025 | 0 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 13 |
Since 2016 (last 10 years) | 31 |
Since 2006 (last 20 years) | 49 |
Descriptor
Source
Journal of Computer Assisted… | 55 |
Author
Economides, A. A. | 2 |
Haelermans, C. | 2 |
AbuSeileek, A. F. | 1 |
Admiraal, W. | 1 |
Akkerman, S. | 1 |
AlHojailan, Mohammed I. | 1 |
Almasseri, Mohammed | 1 |
Amani, Malahat | 1 |
Anderson, A. | 1 |
Angelaina, S. | 1 |
Annelies Raes | 1 |
More ▼ |
Publication Type
Journal Articles | 55 |
Reports - Research | 43 |
Reports - Descriptive | 6 |
Reports - Evaluative | 4 |
Information Analyses | 2 |
Opinion Papers | 1 |
Speeches/Meeting Papers | 1 |
Tests/Questionnaires | 1 |
Education Level
Audience
Location
Taiwan | 8 |
United Kingdom | 5 |
China | 3 |
Netherlands | 3 |
Singapore | 3 |
Australia | 2 |
Canada | 2 |
Finland | 2 |
Greece | 2 |
Iran | 2 |
South Korea | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Program for International… | 2 |
What Works Clearinghouse Rating
Xiaowei Lei – Journal of Computer Assisted Learning, 2024
Background: This research aimed at investigating the effectiveness of online digital audio software Logic Pro X and offline audio studios in creating an original folk-style track. The goal was to define the more effective method for the perspective and quality of musical compositions that students create during learning. Objectives: This research…
Descriptors: Music Education, Accuracy, Audio Equipment, Musical Composition
Yujen Ho – Journal of Computer Assisted Learning, 2024
Background Study: Asynchronous online discussions are vital venues for collaborative knowledge construction. However, the lack of appropriate instruction designs poses challenges in promoting deep and substantive engagement with the core subject matter. This paper explores how to enhance adult students' knowledge construction in the context of…
Descriptors: Asynchronous Communication, Adult Students, Electronic Learning, Instructional Design
Dag, Funda; Sumuer, Evren; Durdu, Levent – Journal of Computer Assisted Learning, 2023
Background: Today, computational thinking (CT), which is considered to be a form of literacy, has taken its place in the ICT curriculum of many countries at the K-12 level. Therefore, there is a need for more evidence with regards to a theoretical and practical understanding of CT skills' development of K-12 students. Objectives: The purpose of…
Descriptors: Computation, Thinking Skills, Elementary School Students, Student Improvement
Liu, Yinan – Journal of Computer Assisted Learning, 2023
Background Studies: Captioning and repetition are widely used multimedia instructional devices for non-native students. Generally, studies in this area have tended to focus on second language literacy skills rather than on learning new content knowledge. Additionally, posttests were administered immediately after the treatments, while the delayed…
Descriptors: Captions, Repetition, Foreign Countries, College Students
Pieter Vanneste; Kim Dekeyser; Luis Alberto Pinos Ullauri; Dries Debeer; Frederik Cornillie; Fien Depaepe; Annelies Raes; Wim Van den Noortgate; Sameh Said-Metwaly – Journal of Computer Assisted Learning, 2024
Background: Augmented reality (AR) is receiving increasing interest as a tool to create an interactive and motivating learning environment. Yet, it is unclear how instructional support affects performance in AR. Objectives: This study sought to explore how varying the instructional support in AR can affect performance-related behaviours of…
Descriptors: Computer Simulation, Artificial Intelligence, Cognitive Ability, Student Behavior
Koskinen, Antti; McMullen, Jake; Ninaus, Manuel; Kiili, Kristian – Journal of Computer Assisted Learning, 2023
Background: In recent years, the importance of emotions in learning has been increasingly recognized. Applying emotional design to induce positive emotions has been considered a means to enhance the instructional effectiveness of digital learning environments. However, only a few studies have examined the specific effects of emotional design in…
Descriptors: Psychological Patterns, Scaffolding (Teaching Technique), Student Motivation, Academic Achievement
Villar-Aldonza, Adriano – Journal of Computer Assisted Learning, 2023
Background: The growth of teaching practices conducted to promote cognitive activation and active participation in the classroom in recent years has become the epicentre of an active debate regarding their effectiveness. Objectives: This study is aimed to shed some light on this topic by empirically analysing the causes and consequences of more…
Descriptors: Teaching Styles, Teaching Methods, Instructional Effectiveness, Achievement Tests
Heo, Heeok; Bonk, Curtis J.; Doo, Min Young – Journal of Computer Assisted Learning, 2021
Background: Due to the global COVID-19 pandemic, online learning became the only way to learn during this unprecedented crisis. This study began with a simple but vital question: What factors influenced the success of online learning during the COVID-19 pandemic with a focus on online learning self-efficacy? Objectives: The purpose of this study…
Descriptors: Learner Engagement, Technology Integration, Technological Literacy, Self Efficacy
Yousef, Ahmed Mohamed Fahmy – Journal of Computer Assisted Learning, 2021
There is a large volume of published studies describing the positive role of Augmented Reality (AR) in educational settings. However, there is a paucity of empirical work that explores its role in supporting primary school pupil's motivation and creativity. Moreover, numerous studies have confirmed that pupils have difficulties in learning…
Descriptors: Computer Simulation, Creative Thinking, Primary Education, Grade 1
Birgin, Osman; Uzun Yazici, Kübra – Journal of Computer Assisted Learning, 2021
The aim of this study was to investigate the effect of using dynamic geometry software (GeoGebra) on the eighth-grade students' conceptual understanding and the retention of learning regarding linear equations and slope. In this study, a quasi-experimental design with pre-test, post-test and delayed post-test was employed. This study was conducted…
Descriptors: Geometry, Mathematics Instruction, Computer Software, Teaching Methods
Liu, Chiung-Wen; Ho, Li-An; Chueh, Ting-Yu – Journal of Computer Assisted Learning, 2020
Because the microworld can create a learning environment that allows learners to interact with the real world, the view of the microworld has been widely used in education and training. In this study, the simulated transactional interactive concurrent system (STICS) was used to provide an environment that simulates the stock market trading of the…
Descriptors: Money Management, Instructional Effectiveness, Foreign Countries, Computer Uses in Education
Baceviciute, Sarune; Cordoba, Ainara Lopez; Wismer, Philip; Jensen, Tine Vitved; Klausen, Mikkel; Makransky, Guido – Journal of Computer Assisted Learning, 2022
Background: Immersive virtual reality (VR) is increasingly used in organizational training interventions. However, few studies have systematically investigated VR compared to standard training methods in actual organizational contexts. Objectives: The focus of this study was to evaluate the effectiveness of a VR simulation for training…
Descriptors: Foreign Countries, Computer Simulation, Organizational Learning, Biotechnology
Zare, Mahbobe; Amani, Malahat; Sadoughi, Majid – Journal of Computer Assisted Learning, 2020
Children with dyslexia have reduced sensitivity to phonological sounds and words, and this deficiency in lexical processing causes many problems for them. Word exercise games based on phonological awareness have emphasized the mistakes of students with dyslexia, attempting to help children avoid these mistakes. This study was conducted to…
Descriptors: Game Based Learning, Indo European Languages, Spelling, Students with Disabilities
Tsai, Chun-Yen; Lin, Huann-shyang; Liu, Shu-Chiu – Journal of Computer Assisted Learning, 2020
The purpose of this study is to explore the effect of a pedagogical model of digital games on students' scientific competencies that are advocated by the Programme for International Student Assessment (PISA). As a single game-based learning strategy may not be enough to enhance such competencies, the online game in the current study incorporated…
Descriptors: Educational Games, Instructional Effectiveness, Achievement Tests, Foreign Countries
Navratil, Sabrina D.; Kühl, Tim – Journal of Computer Assisted Learning, 2019
Self-generated learning (SGL) activities are characterized as an active learning strategy that functions as a support for deeper comprehension. However, the question arises which factors could be essential to fully exploit the effectiveness of SGL activities. One possible factor may be the emotional state of learners during learning. Because…
Descriptors: Emotional Response, Learning Strategies, Active Learning, Learning Activities