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Aydin Bulut; Mustafa Yildiz – Journal of Computer Assisted Learning, 2024
Background: The use of computer-assisted reading comprehension is of critical importance in the context of promoting effective and engaging literacy education in the digital age. It provides students with the opportunity to work at their own pace and convenience, thereby facilitating self-directed learning and accommodating various learning…
Descriptors: Computer Assisted Instruction, Direct Instruction, Reading Comprehension, Technology Uses in Education
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Luciana Maria Cavichioli Gomes Almeida; Stefan Münzer; Tim Kühl – Journal of Computer Assisted Learning, 2024
Background: According to the personalization effect in multimedia learning, the use of personal and possessive pronouns in instructional materials (e.g., 'you' and 'your') is beneficial. However, current research suggests that the personalization effect is inverted for emotionally aversive content (e.g., illnesses). Objective: This study…
Descriptors: Foreign Countries, Health Education, Health Promotion, Information Sources
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Ghysels, J.; Haelermans, C. – Journal of Computer Assisted Learning, 2018
This paper provides new evidence on the effect of computerized individualized practice and instruction on language skills, more specifically on spelling. An individually randomized experiment among 7th grade students in the Netherlands is developed to study the effect of an adaptive digital homework tool on spelling performance. Using an…
Descriptors: Teaching Methods, Computer Assisted Instruction, Grade 7, Language Skills
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Hooshyar, Danial; Yousefi, M.; Wang, M.; Lim, H. – Journal of Computer Assisted Learning, 2018
Although game-based learning has been increasingly promoted in education, there is a need to adapt game content to individual needs for personalized learning. Procedural content generation (PCG) offers a solution for difficulty in developing game contents automatically by algorithmic means as it can generate individually customizable game contents…
Descriptors: Educational Games, Computer Games, Data, Individualized Instruction