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Daniela Olea-Ibarra; Christian Hartmann; Maria Bannert – Journal of Computer Assisted Learning, 2025
Background: Enjoyment and epistemic emotions are essential in education as they drive learners to actively and persistently engage with learning material. Augmented Reality (hereinafter referred to as AR) is an emerging educational tool that offers unique opportunities for immersive learning experiences. By incorporating AR into the learning…
Descriptors: Psychological Patterns, Positive Attitudes, Computer Simulation, Active Learning
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Jingrong Liu; Shujun Li; Wanfang Zhang – Journal of Computer Assisted Learning, 2024
Background: Limited research on the effectiveness of additional online and face-to-face practise opportunities for promoting active learning among Chinese EFL learners in higher education. Current understanding of self-regulated and collaborative learning theories in educational contexts. Objectives: To establish the efficacy of interactive online…
Descriptors: Foreign Countries, English (Second Language), English Language Learners, Electronic Learning
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Weipeng Yang; Xinyun Hu; Ibrahim H. Yeter; Jiahong Su; Yuqin Yang; John Chi-Kin Lee – Journal of Computer Assisted Learning, 2024
Background: Artificial Intelligence (AI) literacy is a crucial part of digital literacy that all individuals should possess in today's technologically advanced world. Despite the potential benefits that AI education offers, little research has been done on how to teach AI literacy to children. Objectives: This study aimed to fill that gap by…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Digital Literacy
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Ting-Ting Wu; Hsin-Yu Lee; Pei-Hua Chen; Chia-Ju Lin; Yueh-Min Huang – Journal of Computer Assisted Learning, 2025
Background: Science, Technology, Engineering, and Mathematics (STEM) education in Asian universities struggles to integrate Knowledge, Skills, and Attitudes (KSA) due to large classes and student reluctance. While ChatGPT offers solutions, its conventional use may hinder independent critical thinking. Objectives: This study introduces PA-GPT,…
Descriptors: Peer Evaluation, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
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Hüseyin Ates; Mustafa Köroglu – Journal of Computer Assisted Learning, 2024
Background: Online collaboration tools have been identified as potentially effective means for enhancing student learning, motivation, and engagement in science education. However, their effectiveness in improving science education outcomes among middle school students remains uncertain. Objectives: The study aimed to investigate the impact of…
Descriptors: Cooperative Learning, Comparative Analysis, Academic Achievement, Learner Engagement
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Navratil, Sabrina D.; Kühl, Tim – Journal of Computer Assisted Learning, 2019
Self-generated learning (SGL) activities are characterized as an active learning strategy that functions as a support for deeper comprehension. However, the question arises which factors could be essential to fully exploit the effectiveness of SGL activities. One possible factor may be the emotional state of learners during learning. Because…
Descriptors: Emotional Response, Learning Strategies, Active Learning, Learning Activities
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Jimoyiannis, A.; Angelaina, S. – Journal of Computer Assisted Learning, 2012
Educational blogs are currently gaining in popularity in schools and higher education institutions, and they are widely promoted as collaborative tools supporting students' active learning. However, literature review on educational blogging revealed a lack of a complete and consistent framework for studying and assessing students' engagement and…
Descriptors: Foreign Countries, Active Learning, Learner Engagement, Communities of Practice
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Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction
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Collis, Betty; De Boer, W.; Slotman, K. – Journal of Computer Assisted Learning, 2001
Discusses a concept used at the University of Twente based on increased flexibility in learning options and the active student in which there are assignments submitted and monitored via a Web-based course management system. Outlines conceptual aspects of feedback as part of the assessment process, particularly feedback supported by a Web-based…
Descriptors: Active Learning, Assignments, Evaluation Methods, Feedback
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Adnanes, M.; Ronning, W. M. – Journal of Computer Assisted Learning, 1998
Presents an evaluation of SIRNET (Schools in a Regional Network), a project on the use of computer networks in education carried out in five secondary schools in Norway. Highlights include satisfaction with the learning environment; cooperation and help-seeking; basic conditions for a distributed model; and criteria for quality in connecting…
Descriptors: Active Learning, Computer Networks, Computer Uses in Education, Cooperative Learning