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Wang, Yu-Yin; Wang, Yi-Shun – Interactive Learning Environments, 2022
While increasing productivity and economic growth, the application of artificial intelligence (AI) may ultimately require millions of people around the world to change careers or improve their skills. These disruptive effects contribute to the general public anxiety toward AI development. Despite the rising levels of AI anxiety (AIA) in recent…
Descriptors: Test Construction, Test Validity, Artificial Intelligence, Anxiety
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Diem Thi Ngoc Hoang; Huy Phung; Nhi Tran – Interactive Learning Environments, 2023
With the increasing significance of technology use in both daily life and education, the digital native assessment scale (DNAS) [developed by Teo, T. (2013). An initial development and validation of a Digital Natives Assessment Scale (DNAS). Computers & Education, 67, 51-57.] has been widely used as a tool to investigate the digital nativeness…
Descriptors: Digital Literacy, Preservice Teachers, Foreign Countries, Likert Scales
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Watcharapol Wiboolyasarin; Nattawut Jinowat; Kanokpan Wiboolyasarin; Ruedee Kamonsawad – Interactive Learning Environments, 2024
A three-dimensional virtual world (henceforth, 3DVW) is a novel phenomenon with enormous potential as a virtual community for broadening meaningful life experiences. Previous 3DVW research, however, has not addressed the determinants that influence L2 students' expectations. The primary goal of this study was to employ a combination of exploratory…
Descriptors: Computer Simulation, Technology Uses in Education, Preservice Teachers, Second Language Learning
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Lihui Sun; Zhen Guo; Danhua Zhou – Interactive Learning Environments, 2024
Coding ability has become an essential digital skill for young children. The graphical programming environment is valuable carrier for cultivating children's coding ability. The purpose of this study is to develop a coding ability test for children, to conduct a graphic coding intervention, and to further explore the impact of multiple factors on…
Descriptors: Programming, Skill Development, Intervention, Student Experience
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Sisman, Burak; Gunay, Devrim; Kucuk, Sevda – Interactive Learning Environments, 2019
Humanoid robots equipped with social skills have come to be used increasingly in the field of education across various subfields such as science education, special education, and foreign language education. In order to enhance the use of humanoid robots in educational settings, and to comprehensively evaluate its impact on the transformation of…
Descriptors: Robotics, Attitude Measures, Secondary School Students, Student Attitudes
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Bagriacik Yilmaz, Ayse; Karatas, Serçin – Interactive Learning Environments, 2018
The aim of this study was to develop a measurement instrument which is compatible with literature, of which validity and reliability are proved with the aim of determining interaction perceived by learners in online learning environments. Accordingly, literature review was made, and outline form of the scale was formed with item pool by taking 14…
Descriptors: Foreign Countries, College Students, Likert Scales, Computer Mediated Communication
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Sharma, Sujeet Kumar; Sarrab, Mohamed; Al-Shihi, Hafedh – Interactive Learning Environments, 2017
The growth of Smartphone usage, increased acceptance of electronic learning (E-learning), the availability of high reliability mobile networks and need for flexibility in learning have resulted in the growth of mobile learning (M-learning). This has led to a tremendous interest in the acceptance behaviors related to M-learning users among the…
Descriptors: Test Construction, Test Validity, Measures (Individuals), Surveys
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Hsiao, Hsien-Sheng; Chen, Jyun-Chen; Hong, Kunde – Interactive Learning Environments, 2016
Technical and vocational education emphasizes the development and training of hand motor skills. However, some problems exist in the current career and aptitude tests in that they do not truly measure the hand motor skills. This study used the Nintendo Wii Remote Controller as the testing device in developing a set of computerized testing tools to…
Descriptors: Vocational Education, Psychomotor Skills, Computer Assisted Testing, Performance Tests