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Tadjer, Houda; Lafifi, Yacine; Seridi-Bouchelaghem, Hassina; Gülseçen, Sevinç – Interactive Learning Environments, 2022
To assume the productivity of students in the workplace, the higher educational institutions would be faced by a challenging reality that of how to keep focus on technicalities while improving the set of soft skills. Therefore, the main aim of this research is improving students' soft skills and thus their cognitive skills in parallel, to prepare…
Descriptors: College Students, Foreign Countries, Soft Skills, Skill Development
Merino-Armero, José Miguel; González-Calero, José Antonio; Cózar-Gutiérrez, Ramón – Interactive Learning Environments, 2023
In modern society technology is widely used and, with the digitization of many services, this is an upward trend. Therefore, computational thinking (CT) is an increasingly important concept; an aspect that is being reflected on educational policies and the extracurricular offer of different countries. This study aims to look at the efficacy of…
Descriptors: Foreign Countries, Extracurricular Activities, Robotics, Elementary School Students
Hwang, Gwo-Jen; Chen, Pei-Ying – Interactive Learning Environments, 2023
The flipped classroom approach has become one of the renowned instructional approaches in recent years. However, without proper educational tools to support students when they participate in classroom learning, their learning performances may not be as good as expected. In this study, a collective problem-solving promotion mechanism is proposed to…
Descriptors: Cooperative Learning, Problem Solving, Flipped Classroom, Academic Achievement
The Determinants of Impact of Personal Traits on Computational Thinking with Programming Instruction
Yuan-Chen Liu; Tzu-Hua Huang; Chia-Ling Sung – Interactive Learning Environments, 2023
Computational thinking is an important skill in computer science since the 1960s, and it is closely related to problem solving. Almost all research related to computational thinking mentions problem solving. Although some research has been conducted on computational thinking, few studies examined the impact of personal traits on students'…
Descriptors: Personality Traits, Computation, Thinking Skills, Programming
Xin Li; Wanqing Hu; Yanyan Li; Yafeng Zheng – Interactive Learning Environments, 2024
Collaborative problem-solving (CPS) has been widely used in K-12, higher education, and informal learning to enhance the quality of student learning. Understanding the relationship between learning engagement and group performance is crucial for CPS pedagogy and analytics. However, few empirical studies investigated individual engagement role…
Descriptors: Problem Solving, Cooperative Learning, Group Dynamics, Role Theory
Cai, Huiying; Gu, Xiaoqing – Interactive Learning Environments, 2022
This study examined the effects of shared representational guidance (collaborative textural representative tool vs. collaborative graphical representative tool; TR vs. GR) and prior knowledge (low vs. high; LPK vs. HPK) on different levels of individuals' understanding of specific-domain knowledge after collaborative problem solving (CPS). A total…
Descriptors: Foreign Countries, Education Majors, College Students, Knowledge Level
Zhu, Guangtian; Su, Xiaoling; Du, Juan; Chen, Qingwei; Xiong, Bolong; Chiang, Feng-Kuang – Interactive Learning Environments, 2023
Physics is a subject requiring strong logical thinking, and writing a problem-solving path according to logical thinking can enhance students' knowledge and problem-solving ability. The purpose of the study was to explore the effects of problem presentation of different scaffolds (MAPS or dynamic figures) on students' physical problem solving.…
Descriptors: Physics, Science Instruction, Problem Solving, Scaffolding (Teaching Technique)
Elif Atabek-Yigit – Interactive Learning Environments, 2024
A new perspective on chemistry learning could be the optimal learning moment of view based on flow theory. Optimal learning moments (OLMs) that occur when students experience high levels of interest, challenge, and skill at the same time were investigated in this study. Participants of the study were 47 pre-service science teachers. Data were…
Descriptors: Chemistry, Science Instruction, Preservice Teachers, Science Teachers
George Kalmpourtzis; Margarida Romero – Interactive Learning Environments, 2024
Taking into account the profound impact of technology on modern education, especially during the COVID-19 pandemic, increasing academic interest has focused towards the design and application of such tools on different learning contexts. A specific area of Human-Computer Interaction, called affordance theory, focuses on the perception, design and…
Descriptors: Robotics, Artificial Intelligence, Computer Software, Teaching Methods
Cáceres, Martín; Nussbaum, Miguel; González, Fernando; Gardulski, Vicente – Interactive Learning Environments, 2021
Although feedback is recognized as one of the most relevant factors to improve learning, its effectivity is highly dependent on the specific setting. In particular, feedback in elementary school students has not been thoroughly studied. Within this scope, studying the effectiveness of different degrees and types of feedback for primary school…
Descriptors: Feedback (Response), Problem Solving, Elementary School Students, Grade 5
Noawanit Songkram; Supattraporn Upapong; Heng-Yu Ku; Narongpon Aulpaijidkul; Sarun Chattunyakit; Nutthakorn Songkram – Interactive Learning Environments, 2024
This research proposes the integration of robotic education and scenario-based learning (SBL) paradigm for teaching computational thinking (CT) to enhance the computational abilities of primary school students, based on digital innovation and a teaching assistant robot acceptance model. The sample group consisted of 532 primary school teachers and…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Grade 1
Rodríguez-Martínez, José Antonio; González-Calero, José Antonio; Sáez-López, José Manuel – Interactive Learning Environments, 2020
The potential benefits from the introduction of programming environments such as "Scratch" for learning mathematics has reactivated research in this area. Nonetheless, there are few studies which attempt to analyse their influence at the stage of Primary Education. We present the results of a quasi-experimental piece of research with…
Descriptors: Programming Languages, Grade 6, Elementary School Students, Mathematics Instruction
Na Li; Erick Purwanto; Xiaojun Zhang; Feng Cao; Kok Hoe Wong; Xiangru Chen – Interactive Learning Environments, 2024
To address the problem of poor efficacy in hybrid learning in higher education, this study conducted a mix-method explanatory case study with structural equation modelling to examine a new construct, "perceived pedagogical value" (PPV), and its relationship with the core constructs of the Unified Theory of Acceptance and Use of…
Descriptors: Educational Benefits, Interaction, Blended Learning, College Students
Zhang, Jia-Hua; Meng, Bin; Zou, Liu-Cong; Zhu, Yue; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
As one of the core skills of the 21st century, computational thinking has received increasing attention from educators and researchers. Although some research has been conducted on computational thinking, few studies examined the impact of learning activities on students' computation thinking skills from the perspective of cognitive development.…
Descriptors: Flow Charts, Scaffolding (Teaching Technique), College Students, Computation
Danijela Stojanovic; Zorica Bogdanovic; Luka Petrovic; Svetlana Mitrovic; Aleksandra Labus – Interactive Learning Environments, 2023
In this paper we present an approach to employing pervasive technologies, such as IoT and mobile technologies, in secondary education. The goal is to develop a comprehensive methodology, IoT infrastructure and a mobile application that would enable secondary students to test their knowledge in interaction with a smart environment. We have…
Descriptors: Learning Processes, Secondary School Students, Technology Uses in Education, Handheld Devices

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