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Dinara Nurmukhanbetova; Kyrykbay Muskunov – Interactive Learning Environments, 2024
The aim of the study was to determine the conditions for improving athletes' training effectiveness at the final stage of staying in the mountainous terrain and in the first days of reacclimatization. The study also aimed to identify the effectiveness of digital education tools as an improvement of athletes' sports performance. The study covered…
Descriptors: Physical Education, Athletics, Training, Competition
Xueli Liu; Xin Shao – Interactive Learning Environments, 2024
Individuals can learn the art of playing a musical instrument not only in the classroom but also remotely. The main purpose of the paper is to identify the possibilities of an educational online piano course for Chinese students. In the work, it was determined which of the online applications are the most popular in the world for learning. The…
Descriptors: Electronic Learning, Music Education, Foreign Countries, Computer Oriented Programs
Maryna Shlenova; Nataliia Konoplenko; Kateryna Yuryeva; Yuliia Korneiko; Maryna Hlukhovska – Interactive Learning Environments, 2024
The pandemic has globally changed the landscape of the educational system in most countries of the world, including Ukraine. Their educational systems have faced massive challenges in distance learning implementation. However, in addition to the destructive impact of the pandemic, Ukraine has a more serious problem in the form of a full-scale…
Descriptors: Distance Education, COVID-19, Pandemics, Foreign Countries
Li Ye; Jingyi Li; Simin Yang; Yongxin Hang – Interactive Learning Environments, 2024
Traditional pattern teaching is an important part of the art curriculum, but the pattern are complex and difficult to learn. While schema theory focuses on the integration, understanding and construction process of knowledge, AR technology can provide a three-dimensional and dynamic display of patterns, which has been used in teaching in recent…
Descriptors: Computer Simulation, Game Based Learning, Art Education, Instructional Effectiveness
Hao, Kuang-Chung – Interactive Learning Environments, 2023
This study designed a digital teaching game named Kitties' Magic Journey (KMJ). The principle of leveraging in the course of natural technology and life was used as the teaching subject. The game combined design items included animation, narrative story, fun and usability, which integrated ARCS learning motivation theory. The experimental group…
Descriptors: Video Games, Game Based Learning, Student Motivation, Animation
Huan Zhao; Lora Narikbayeva; Yuanhua Wu – Interactive Learning Environments, 2024
The realities of modern music education have forced many educators and learners to look for new solutions to ensure a high-quality learning process. One of them is creating and integrating interactive music composition systems. This study aims to assess the impact of Lumanote, as an interactive music composition system, on piano students' skill…
Descriptors: Music Education, Musical Composition, Musical Instruments, College Students
Alonso-Fernández, Cristina; Calvo-Morata, Antonio; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar – Interactive Learning Environments, 2023
Game Learning Analytics can be used to conduct evidence-based evaluations of the effect that serious games produce on their players by combining in-game user interactions and traditional evaluation methods. We illustrate this approach with a case-study where we conduct an evidence-based evaluation of a serious game's effectiveness to increase…
Descriptors: Educational Games, Learning Analytics, Game Based Learning, Computer Mediated Communication
Qing Yu; Kun Yu – Interactive Learning Environments, 2024
Gamified flipped classroom (GFC) is becoming more and more popular. Is it more effective than traditional flipped learning? This meta-analysis explores the effects of GFC on students' learning based on 17 high-quality experimental articles. The results suggest that GFC has an upper-medium positive effect on students' learning (SMD = 0.769, p <…
Descriptors: Gamification, Flipped Classroom, Journal Articles, Instructional Effectiveness
Weiqiao Zhang – Interactive Learning Environments, 2024
The purpose of this research is to assess the effectiveness of using cloud storage services as a means to facilitate the rehearsal process in online choral vocal education. Third-year students from three Chinese educational institutions participated in this study. Thus, this research involved a total number of 336 people (320 students and 16…
Descriptors: Information Storage, Internet, Music Education, Singing
Yaser Hasan Al-Mamary; Aliyu Alhaji Abubakar; Mohammed Abdulrab – Interactive Learning Environments, 2024
The integrated ECM and the TAM were being used to identify the determining factors predicting students' intention to use the Learning Management System. The independent study was conducted solely focused at Gombe State University's Faculty of Art and Management Science in Nigeria. This was a quantitative research design wherein the online…
Descriptors: Learning Management Systems, Foreign Countries, Graduate Students, Educational Technology
Ying Sai – Interactive Learning Environments, 2024
In the era of multimedia digital education, virtual reality (VR) technologies have become extremely popular teaching tools. The research compares the learning outcomes of the VR students group using the VR4EDU virtual reality application with the learning outcomes of the control students group taking the traditional online music lessons. The…
Descriptors: Electronic Learning, Music Education, Multimedia Materials, Educational Technology
Topali, Paraskevi; Mikropoulos, Tassos Anastasios – Interactive Learning Environments, 2023
Learning computer programming can be challenging for primary school students due to its abstract concepts. While teachers seek effective ways to introduce such concepts, the application of learning objects (LOs) can potentially reduce the effort of creating new material from and allows teachers to adapt LOs to students' needs. Although numerous…
Descriptors: Novices, Elementary School Students, Student Motivation, Instructional Effectiveness
Zhicheng Dai; Junxia Xiong; Liang Zhao; Xiuling He – Interactive Learning Environments, 2024
Activity theory is of great importance in emphasizing the role of community and intermediary tools in the subject's internalization activities. From the perspective of activity theory, via systematically and comprehensively exploring kinds of different interactions between various elements (e.g. subject, community and tools) in classroom teaching,…
Descriptors: Engineering Education, Information Technology, Educational Theories, Classroom Communication
Yu-Cheng Lin; Huei-Tse Hou – Interactive Learning Environments, 2024
The integration of augmented reality (AR) and game-based learning could increase interaction in educational games and provide more learning guidance in higher education courses. This study developed an AR educational board game that featured cognitive scaffolding, immediate feedback, and collaborative interaction. The study also analyzed and…
Descriptors: Instructional Effectiveness, Scaffolding (Teaching Technique), Computer Simulation, Educational Technology
Çekmez, Erdem – Interactive Learning Environments, 2023
The topic of inequalities is one of the fundamental subject areas for the development of mathematical knowledge. Although there is a considerable body of research focused on one-variable inequalities, studies that investigate students' performance on two-variable inequalities are scarce. With this in mind, the aim of this study is twofold: first,…
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Mathematical Concepts, Instructional Effectiveness

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