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Showing 1 to 15 of 112 results Save | Export
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T. Lee; Y. Wen; M. Y. Chan; A. B. Azam; C. K. Looi; S. Taib; C. H. Ooi; L. H. Huang; Y. Xie; Y. Cai – Interactive Learning Environments, 2024
This study investigates the use of virtual and augmented reality (VAR) in higher education on students' self-efficacy in science and engineering, and academic performance. An innovative VAR classroom is set up as an immersive and interactive learning environment at Nanyang Technological University for curriculum-based learning. This classroom is…
Descriptors: Computer Simulation, STEM Education, Universities, Physical Environment
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Wenhao Li; Xiaotong Ren; Li Qian; Heng Luo; Bowen Liu – Interactive Learning Environments, 2024
A virtual classroom constructed with virtual reality technology enables a more intuitive and immersive experience for learners. The classroom climate is an important factor affecting students' learning experience and performance in a virtual environment. However, there is a lack of research on the role of climate on learning experience and…
Descriptors: Classroom Environment, Learning Experience, Academic Achievement, Electronic Learning
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Ebtesam S. Alqahtani; Sameer M. AlNajdi – Interactive Learning Environments, 2024
Many universities have adopted AR to enhance teaching and learning practices, but it has faced some obstacles. There is a lack of research on the obstacles of implications of AR in Saudi universities. This study aims to identify the extent to which faculty members agree with adopting AR as a pedagogical tool and whether there are statistically…
Descriptors: Foreign Countries, Physical Environment, Simulated Environment, Synthesis
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Chiang, Feng-Kuang; Brooks, D. Christopher; Chen, Hui – Interactive Learning Environments, 2023
Active learning classrooms (ALCs) have been demonstrated to have significant and positive impacts on student learning experiences, student learning outcomes, and instructor and student behavior compared to traditional classrooms. The social context of a classroom -- levels of student-student and student-instructor interaction -- has been…
Descriptors: Foreign Countries, Cross Cultural Studies, Cultural Differences, Student Experience
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Kangxu Cui – Interactive Learning Environments, 2023
The article is devoted to the study of the possibilities of augmented reality (AR) mobile applications in acquiring piano skills. The study presents concept of the online course "Piano for Beginners" with the implementation in the educational practices of mobile applications: Flowkey -- Learn Piano; Simply Piano; Skoove: Learn to Play…
Descriptors: Foreign Countries, Music Education, College Students, Student Attitudes
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Rotem Israel-Fishelson; Arnon Hershkovitz – Interactive Learning Environments, 2024
Creativity and computational thinking (CT) have been recognized as crucial skills for the twenty-first century and have been extensively researched in recent years. However, their connections have not yet been fully understood, and there is room to expand the body of knowledge. This study examines the impact of an intervention program to increase…
Descriptors: Creativity, Middle School Students, Computation, Thinking Skills
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Saleem, Muhammad; Kamarudin, Suzilawati; Shoaib, Haneen Mohammad; Nasar, Asim – Interactive Learning Environments, 2023
Augmented reality apps are a novel technology in e-learning that enhances students' learning faster in virtual classrooms. Since the start of the COVID-19 pandemic, traditional teaching mechanisms pushed back due to the quick spread of Coronavirus disease. This study investigates university students' intention towards e-learning through augmented…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Ilana Dubovi – Interactive Learning Environments, 2023
As virtual reality (VR) technologies have been increasingly adopted in the educational field, careful consideration and evaluation of instructional modes to support learning with VR are needed. This study focuses on evaluation of two instructional modes: direct interaction and manipulation of the VR learning environment; and the vicarious approach…
Descriptors: Computer Simulation, Simulated Environment, Educational Environment, Interaction
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Wanqing, Su; Tianyu, Zhao; Zhichong, Zou; Jian, Kang; Jianhua, Su – Interactive Learning Environments, 2020
Building a highly efficient environment for creative thinking has always been the core goal of a university's environmental research. However, previous studies show that there remains a lack of a subjective understanding of the relationship between physical space and creativity in universities. This study offers insights into the structure and…
Descriptors: Foreign Countries, Grounded Theory, Universities, Campuses
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Kasperski, Ronen; Blau, Ina – Interactive Learning Environments, 2023
With technological development, social networking has become a powerful resource for building relationships, improving collaboration and facilitating learning processes. However, while the majority of educational research on this topic has focused mainly on university students' use of social media, less is known about the potential of social media…
Descriptors: High School Students, Social Capital, Teacher Student Relationship, Social Networks
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Ma, Xiaoqing; Bie, Zhi; Li, Chun; Gu, Chuanhua; Li, Qianqian; Tan, Yuanyuan; Tian, MengYuan; Fan, Cuiying – Interactive Learning Environments, 2023
Motivation is key to the generation of creative ideas, intrinsic motivation is the core driving force of creativity. Researchers believe that individuals with higher intrinsic motivation will produce higher novelty and flexibility. Creativity may also be influenced by environmental cues, which are objects in the environment that individuals can…
Descriptors: Creativity, Motivation, Social Behavior, Environment
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Ali Soyoof – Interactive Learning Environments, 2024
In Iran, many children spend a great deal of their time in home contexts where they often use different digital technologies such as smartphones, tablets, and some other digital devices. However, the way that children use these digital technologies largely depends on their mothers whose perceptions can shape their home digital literacy practices.…
Descriptors: Foreign Countries, Mothers, Parent Attitudes, Bilingualism
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Mohammad Reza Keramati; Robyn M. Gillies – Interactive Learning Environments, 2023
Although previous studies have highlighted the positive effects of cooperative learning (CL) on academic achievement as well as the learning environment, they have not shown how this happens. The purpose of this study was to determine the effectiveness of CL in the field of nursing, as well as to identify students' perceptions of how these effects…
Descriptors: Nursing Students, Nursing Education, Academic Achievement, Classroom Environment
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Xia, Xiaona – Interactive Learning Environments, 2023
Interactive learning environments can generate massive learning behavior data and the support of learning behavior big data can ensure the completeness of data analysis and robustness of relationship verification. In this study, learning behaviors are divided into training set and testing set, BP neural network and recurrent Elman network are…
Descriptors: Interaction, Intervention, Student Behavior, Educational Environment
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Keskin, Sinan; Sahin, Muhittin; Uluç, Sait; Yurdugul, Halil – Interactive Learning Environments, 2023
Social sharing in virtual learning environments differs from real environments, resulting in a need for a specialized data collection tool related to social anxiety in these environments. This study seeks to develop a scale to identify the levels of social anxiety experienced in e-learning. The study group consists of 275 students who have…
Descriptors: Electronic Learning, Interpersonal Relationship, Anxiety, Interpersonal Competence
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