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Cakmak, Yusuf Ozgur; Daniel, Ben Kei; Hammer, Niels; Yilmaz, Onur; Irmak, Erdem Can; Khwaounjoo, Prashanna – IEEE Transactions on Learning Technologies, 2020
The perception of body ownership creates a sense of embodiment, which can be a powerful learning tool. Embodied learning can occur by watching an individual's body movement and also via human-computer interactions, such as virtual reality (VR) and augmented reality (AR). In this article, we designed and implemented a novel virtual body-ownership…
Descriptors: Medical Students, Medical Education, Human Body, Muscular Strength
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Charleer, Sven; Moere, Andrew Vande; Klerkx, Joris; Verbert, Katrien; De Laet, Tinne – IEEE Transactions on Learning Technologies, 2018
This paper presents LISSA ("Learning dashboard for Insights and Support during Study Advice"), a learning analytics dashboard designed, developed, and evaluated in collaboration with study advisers. The overall objective is to facilitate communication between study advisers and students by visualizing grade data that is commonly…
Descriptors: Data Analysis, Academic Advising, Peer Groups, Grades (Scholastic)
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Mejia, Carolina; Florian, Beatriz; Vatrapu, Ravi; Bull, Susan; Gomez, Sergio; Fabregat, Ramon – IEEE Transactions on Learning Technologies, 2017
Existing tools aim to detect university students with early diagnosis of dyslexia or reading difficulties, but there are not developed tools that let those students better understand some aspects of their difficulties. In this paper, a dashboard for visualizing and inspecting early detected reading difficulties and their characteristics, called…
Descriptors: Clinical Diagnosis, Dyslexia, Visualization, Metacognition
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Shoufan, Abdulhadi; Lu, Zheng; Huss, Sorin A. – IEEE Transactions on Learning Technologies, 2015
This paper presents a web-based education platform for the visualization and animation of the digital logic design process. This includes the design of combinatorial circuits using logic gates, multiplexers, decoders, and look-up-tables as well as the design of finite state machines. Various configurations of finite state machines can be selected…
Descriptors: Visualization, Animation, Computer Simulation, Computer Science Education
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Muller, Lars; Divitini, Monica; Mora, Simone; Rivera-Pelayo, Veronica; Stork, Wilhelm – IEEE Transactions on Learning Technologies, 2015
Wearable devices and ambient sensors can monitor a growing number of aspects of daily life and work. We propose to use this context data as content for learning applications in workplace settings to enable employees to reflect on experiences from their work. Learning by reflection is essential for today's dynamic work environments, as employees…
Descriptors: Electronic Equipment, Reflection, Work Environment, Computer Assisted Instruction
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Martinez-Maldonado, Roberto; Clayphan, Andrew; Yacef, Kalina; Kay, Judy – IEEE Transactions on Learning Technologies, 2015
The teacher has very important roles in the classroom, particularly as manager of most resources for learning activities and in providing timely feedback that can enhance learning. But teachers need to be aware of students' achievements and weaknesses to decide how to time feedback. We present MTFeedback, a system that harnesses the new…
Descriptors: Small Group Instruction, Feedback (Response), Teacher Role, Teaching Methods
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Auvinen, Tapio; Hakulinen, Lasse; Malmi, Lauri – IEEE Transactions on Learning Technologies, 2015
In online learning environments where automatic assessment is used, students often resort to harmful study practices such as procrastination and trial-and-error. In this paper, we study two teaching interventions that were designed to address these issues in a university-level computer science course. In the first intervention, we used achievement…
Descriptors: Student Behavior, Electronic Learning, Online Courses, Computer Assisted Testing
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Grunewald, Franka; Meinel, Christoph – IEEE Transactions on Learning Technologies, 2015
The use of video lectures in distance learning involves the two major problems of searchability and active user participation. In this paper, we promote the implementation and usage of a collaborative educational video annotation functionality to overcome these two challenges. Different use cases and requirements, as well as details of the…
Descriptors: Web Based Instruction, Lecture Method, Video Technology, Notetaking
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Velazquez-Iturbide, J. A.; Debdi, O.; Esteban-Sanchez, N.; Pizarro, C. – IEEE Transactions on Learning Technologies, 2013
Several years ago we presented an experimental, discovery-learning approach to the active learning of greedy algorithms. This paper presents GreedEx, a visualization tool developed to support this didactic method. The paper states the design goals of GreedEx, makes explicit the major design decisions adopted, and describes its main characteristics…
Descriptors: Computer Science Education, Visual Aids, Mathematics, Experiments
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Balestrini, Mara; Hernandez-Leo, Davinia; Nieves, Raul; Blat, Josep – IEEE Transactions on Learning Technologies, 2014
Under the umbrella of ubiquitous technologies, many computational artifacts have been designed to enhance the learning experience in physical settings such as classrooms or playgrounds, but few of them focus on aiding orchestration. This paper presents a systematic evaluation of the signal orchestration system (SOS) used by students for a jigsaw…
Descriptors: Cooperative Learning, Educational Technology, Technology Uses in Education, Teaching Methods