Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Source
| IEEE Transactions on Learning… | 3 |
Author
| Balacheff, Nicolas | 1 |
| Claros, Iván | 1 |
| Cobos, Ruth | 1 |
| Collazos, César A. | 1 |
| Gonçalves, Celso | 1 |
| Lin, Weijane | 1 |
| Liu, Yi-Lin | 1 |
| Minoh, Michihiko | 1 |
| Ney, Muriel | 1 |
| Shoji, Tetsuo | 1 |
| Yueh, Hsiu-Ping | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Claros, Iván; Cobos, Ruth; Collazos, César A. – IEEE Transactions on Learning Technologies, 2016
The Social Network Analysis (SNA) techniques allow modelling and analysing the interaction among individuals based on their attributes and relationships. This approach has been used by several researchers in order to measure the social processes in collaborative learning experiences. But oftentimes such measures were calculated at the final state…
Descriptors: Social Networks, Network Analysis, Cooperative Learning, Learning Experience
Yueh, Hsiu-Ping; Lin, Weijane; Liu, Yi-Lin; Shoji, Tetsuo; Minoh, Michihiko – IEEE Transactions on Learning Technologies, 2014
This paper reports on the implementation of a learner identification system developed to facilitate real-time interaction in an international distance course. To increase the teacher immediacy and social presence, it proposes an integrative system for incorporating technology to improve the learning involvement, teaching effectiveness, and quality…
Descriptors: Distance Education, Interaction, Integrated Learning Systems, Formative Evaluation
Ney, Muriel; Gonçalves, Celso; Balacheff, Nicolas – IEEE Transactions on Learning Technologies, 2014
Simulation games are games for learning based on a reference in the real world. We propose a model for authenticity in this context as a result of a compromise among learning, playing and realism. In the health game used to apply this model, students interact with characters in the game through phone messages, mail messages, SMS and video.…
Descriptors: Heuristics, Computer Simulation, Video Games, Models

Peer reviewed
Direct link
