Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 7 |
| Since 2007 (last 20 years) | 8 |
Descriptor
Source
| Educational Technology… | 8 |
Author
Publication Type
| Journal Articles | 8 |
| Reports - Research | 7 |
| Reports - Evaluative | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 3 |
| Elementary Education | 2 |
| Secondary Education | 2 |
| Early Childhood Education | 1 |
| Grade 1 | 1 |
| High Schools | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Primary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Carolien van den Berg; Vivienne Bozalek – Educational Technology Research and Development, 2024
The digitisation of the world has led to a multitude of far-reaching implications that require students to be prepared for the dynamic era of rapid change, complexity, fluidity, and ubiquity in which they will work at the forefront of technology. To succeed in this environment, students must be able to design and implement digital innovations…
Descriptors: Design, Skill Development, Foreign Countries, Universities
Lihui Sun; Junjie Liu – Educational Technology Research and Development, 2024
This study investigated the effects of the single programming approach (plugged-in and unplugged) and the mixed programming approach (plugged-in-first and unplugged-first) on the computational thinking (CT) skills of first-grade students. However, focusing only on the programming learning approach itself is insufficient. Therefore, the influences…
Descriptors: Thinking Skills, Computation, Grade 1, Elementary School Students
Ana Paula da Silva; Aluizio Haendchen Filho; Edilson Ferneda; Hércules Antonio do Prado; André Luís Alice Raabe – Educational Technology Research and Development, 2025
Teaching Computer Science concepts, such as graph theory, is often challenging. This study proposes an approach for teaching graph theory using an unplugged game ("GraphGame") developed through a participatory design process that includes usage observation, clarifying meaning, prototyping, and implementation. This process was carried out…
Descriptors: Educational Games, Graphs, Computer Science Education, Teaching Methods
Zotou, Maria; Tambouris, Efthimios; Tarabanis, Konstantinos – Educational Technology Research and Development, 2020
Problem based learning (PBL) supports the development of transversal skills and could underpin the training of a workforce competent to withstand the constant generation of new information. However, the application of PBL is still facing challenges, as educators are usually unsure how to structure student-centred courses, how to monitor students'…
Descriptors: Problem Based Learning, Data Use, Learning Analytics, Skill Development
Riivari, Elina; Kivijärvi, Marke; Lämsä, Anna-Maija – Educational Technology Research and Development, 2021
Our study examined using a computer-based learning game as a tool to facilitate teaching and learning teamwork skills. The game was applied to an undergraduate level human resource management course at a business school in Finland. We focused on students' experiences and key learning outcomes of collaborative learning of teamwork skills through…
Descriptors: Computer Games, Cooperative Learning, Teamwork, Teaching Methods
Aranha, Elzo Alves; dos Santos, Paulo Henrique; Garcia, Neuza Abbud Prado – Educational Technology Research and Development, 2018
Academic papers on entrepreneurship in engineers' education have been growing in the last decades. However, studies on entrepreneurship in engineering have not sought to analyze how entrepreneurship education, in connection to active learning, design thinking, and Bloom's Taxonomy, inserted in an integrated way, as a tool, might help the process…
Descriptors: Engineering Education, Entrepreneurship, Skill Development, Active Learning
Ackermans, Kevin; Rusman, Ellen; Brand-Gruwel, Saskia; Specht, Marcus – Educational Technology Research and Development, 2019
For learners, it can be difficult to imagine how to perform a complex skill based on textual information from solely a text-based analytic rubric. Rubrics lack (1) the contextual information needed to convey real-world attributes (2) the dynamic information (such as gesturing in the complex skill of presenting) (3) the procedural information…
Descriptors: Problem Solving, Instructional Design, Video Technology, Scoring Rubrics
Gu, Xiaoqing; Chen, Shan; Zhu, Wenbo; Lin, Lin – Educational Technology Research and Development, 2015
Considerable effort has been invested in innovative learning practices such as collaborative inquiry. Collaborative problem solving is becoming popular in school settings, but there is limited knowledge on how to develop skills crucial in collaborative problem solving in students. Based on the intervention design in social interaction of…
Descriptors: Foreign Countries, Elementary School Students, Skill Development, Problem Solving

Peer reviewed
Direct link
