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Larsen, Lasse Juel; Majgaard, Gunver – Designs for Learning, 2016
This article considers game design research in educational settings. Its focus is on how undergraduate students -- particularly engineering students -- learn computer game design. From observations conducted during our game design courses we have developed a model of expanded game design space. It encapsulates the entire development process from…
Descriptors: Undergraduate Students, Engineering Education, Computer Games, Design
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Petersen, Petra – Designs for Learning, 2018
In this video ethnographic study, a social semiotic approach has been used to explore how the use of digital tablets in preschools may enable children's communication in a minority language. The results show how preschool children use the emerging affordances of digital tablets in order to act as producers of minority language activities, where…
Descriptors: Language Minorities, Handheld Devices, Multilingualism, Preschool Education
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Gissel, Stig T. – Designs for Learning, 2014
In grade 1, Danish students used a talking book with TTS (text-to-speech) and participated in a learning design with emphasis on decoding and reading for meaning in written text. The students all read the same unfamiliar text, which for many of the students would traditionally be considered being at their frustration level. Basing the intervention…
Descriptors: Foreign Countries, Grade 1, Elementary School Students, Reading Instruction