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Love Börjeson; Chris Haffenden; Martin Malmsten; Fredrik Klingwall; Emma Rende; Robin Kurtz; Faton Rekathati; Hillevi Hägglöf; Justyna Sikora – College & Research Libraries, 2024
This article provides an account of the making of KBLab, the data lab at the National Library of Sweden (KB). The first part discusses the work involved in establishing a lab as both a physical and a digital site for researchers to use digital collections at previously unimaginable scales. The second part explains how the lab has deployed the…
Descriptors: Foreign Countries, Government Libraries, Artificial Intelligence, Computer Networks
Buchwald, Mikolaj; Czyz, Aleksandra; Jukiewicz, Marcin – International Journal of Instruction, 2021
The interaction between humans and computers is one of the most pressing challenges in contemporary society. Subtleties of this communication require that human-computer interfaces are conceptualized and tested by highly specialized experts. Here we describe a novel academic course for human-oriented designers and project managers, with the…
Descriptors: Medicine, Computer Interfaces, Brain, Cognitive Science
Aburizaizah, Saeed Jameel – Journal of Education and Learning, 2021
For many justifications, the collection, analysis, and use of educational data are central to the evaluation and improvement of students' progress and learning outcomes. The use of data in educational evaluation and decision making are expected to span all layers--from the institution, teachers, students, and classroom levels, providing a…
Descriptors: Data Use, Decision Making, Progress Monitoring, Learning Analytics
Nahar, Lutfun; Sulaiman, Riza; Jaafar, Azizah – Interactive Learning Environments, 2021
Android platform-based educational software for visually impaired students (VIS) are widely available, but very few of them are in Bangla. Due to the lack of low-cost Bangla Braille-based technologies, VIS depends on the traditional slate and stylus to learn Braille. This study proposes a Braille-based educational software, Bangla Braille Learning…
Descriptors: Visual Impairments, Students with Disabilities, Elementary School Students, Assistive Technology
Park, Young C. – Journal of International Education Research, 2014
The development of digital information transfer, storage and communication methods influences a significant effect on education. The assimilation of pervasive computing and communication technologies marks another great step forward, with Ubiquitous Learning (U-learning) emerging for next generation learners. In the evolutionary view the 5G (or…
Descriptors: Electronic Learning, Educational Technology, Handheld Devices, Computer Networks
Gluga, R.; Kay, J.; Lever, T. – IEEE Transactions on Learning Technologies, 2013
It is important, but very challenging, to design degree programs, so that the sequence of learning activities, topics, and assessments over three to five years give an effective progression in learning of generic skills, discipline-specific learning goals and accreditation competencies. Our CUSP (Course and Unit of Study Portal) system tackles…
Descriptors: College Curriculum, Computer Uses in Education, Educational Objectives, Academic Degrees
Evaluating Intelligent Interfaces for Post-Editing Automatic Transcriptions of Online Video Lectures
Valor Miró, J. D.; Spencer, R. N.; Pérez González de Martos, A.; Garcés Díaz-Munío, G.; Turró, C.; Civera, J.; Juan, A. – Open Learning, 2014
Video lectures are fast becoming an everyday educational resource in higher education. They are being incorporated into existing university curricula around the world, while also emerging as a key component of the open education movement. In 2007, the Universitat Politècnica de València (UPV) implemented its poliMedia lecture capture system for…
Descriptors: Video Technology, Lecture Method, Technology Integration, Foreign Countries
Harteveld, Casper; Guimaraes, Rui; Mayer, Igor S.; Bidarra, Rafael – Simulation & Gaming, 2010
Most serious games have been developed without a proper and comprehensive design theory. To contribute to the development of such a theory, this article presents the underlying design philosophy of LEVEE PATROLLER, a game to train levee patrollers in the Netherlands. This philosophy stipulates that the design of a digital serious game is a…
Descriptors: Design, Philosophy, Educational Games, Play
Katz, Adi – Journal of Applied Quantitative Methods, 2010
Issues of visual appeal have become an integral part of designing interactive systems. Interface aesthetics may form users' attitudes towards computer applications and information technology. Aesthetics can affect user satisfaction, and influence their willingness to buy or adopt a system. This study follows previous studies that found that users…
Descriptors: Search Engines, Computer Interfaces, Aesthetics, Usability
Aliane, N. – IEEE Transactions on Education, 2010
This paper presents an interactive module for learning both the fundamental and practical issues of servo systems. This module, developed using Simulink in conjunction with the Matlab graphical user interface (Matlab-GUI) tool, is used to supplement conventional lectures in control engineering and robotics subjects. First, the paper introduces the…
Descriptors: Foreign Countries, Engineering Education, Learning Modules, Robotics
Chen, Gwo-Dong; Lee, Jih-Hsien; Wang, Chin-Yeh; Chao, Po-Yao; Li, Liang-Yi; Lee, Tzung-Yi – Educational Technology & Society, 2012
Animated pedagogical agents with characteristics such as facial expressions, gestures, and human emotions, under an interactive user interface are attractive to students and have high potential to promote students' learning. This study proposes a convenient method to add an embodied empathic avatar into a computer-aided learning program; learners…
Descriptors: Computer Assisted Instruction, Empathy, Nonverbal Communication, Reading
Sahin, S.; Olmez, M.; Isler, Y. – IEEE Transactions on Education, 2010
In the field of automation technology, research and development for industrial applications has increased rapidly in recent years. Therefore, industrial automation and control education is a very important element of the industrialization process in developing countries, such as Turkey, which needs to keep abreast for the latest developments in…
Descriptors: Foreign Countries, Automation, Technology, Developing Nations
Cavaleri, Piero – Program: Electronic Library and Information Systems, 2008
Purpose: The purpose of this paper is to describe the use of AJAX for searching the Biblioteche Oggi database of bibliographic records. Design/methodology/approach: The paper is a demonstration of how bibliographic database single page interfaces allow the implementation of more user-friendly features for social and collaborative tasks. Findings:…
Descriptors: Bibliographic Databases, Computer Interfaces, Internet, Information Retrieval
Madhusudhan, Margam; Aggarwal, Shalini – Program: Electronic Library and Information Systems, 2011
Purpose: The purpose of the paper is to examine the various features and components of web-based online public access catalogues (OPACs) of IIT libraries in India with the help of a specially designed evaluation checklist. Design/methodology/approach: The various features of the web-based OPACs in six IIT libraries (IIT Delhi, IIT Bombay, IIT…
Descriptors: Foreign Countries, Online Catalogs, Internet, Check Lists
Pai, Ping-Feng; Lyu, Yi-Jia; Wang, Yu-Min – Computers & Education, 2010
Rough set theory (RST) is an emerging technique used to deal with problems in data mining and knowledge acquisition. However, the RST approach has not been widely explored in the field of academic achievement. This investigation developed an improved RST (IMRST) model, which employs linear discriminant analysis to determine a reduct of RST, and…
Descriptors: Academic Achievement, Discriminant Analysis, Foreign Countries, Junior High School Students