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Croce, Keri-Anne; Firestone, Jonah – IAP - Information Age Publishing, Inc., 2020
The development of science literacy has the potential to have an enormous impact on real world outcomes. Specifically, developing science literacy may persuade individuals to act. We hope that this book will influence scientists, science journalists, sociologists, anthropologists, communication specialists, political leaders, media outlets,…
Descriptors: Scientific Literacy, 21st Century Skills, Scientific Research, Inquiry
National Centre for Vocational Education Research (NCVER), 2020
The rise of Industry 4.0 and the digital economy has highlighted the need for the general workforce to hold digital skills. But what are the implications for vocational education and training (VET) educators in ensuring the workforce is appropriately skilled? This guide highlights the implications for VET educators of the increasing need to…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Vocational Education
Ellington, Henry – 1987
An overview of participative exercises of the game/simulation/case study type is provided, and seven distinct types of exercises are identified and briefly described; i.e., "pure" games; "pure" simulations; "pure" case studies; simulation games; games used as case studies; simulated case studies; and simulation games used as case studies. The…
Descriptors: Case Studies, Cognitive Objectives, Educational Games, Foreign Countries
Alberta Dept. of Education, Edmonton. Planning and Research Branch. – 1979
Phase 1 of this report summarizes a simulated approach to analysis of energy consumption in five selected Alberta schools. Phase 2, the greater part of the report, deals with the selection of cost-effective modifications in two schools representative of the greatest range of schools presently in the system. In each of the schools, the energy…
Descriptors: Computer Oriented Programs, Cost Effectiveness, Educational Facilities Improvement, Elementary Secondary Education
Cryer, Patricia – Simulation/Games for Learning, 1981
Introduces documentation and presentation guidelines of the Society for Research into Higher Education (SRHE) for authors of games, simulations, and other activities suitable for an organizer or facilitator to adopt or adapt for courses or workshops. (Author/LLS)
Descriptors: Authors, Class Activities, Foreign Countries, Games
Perry, Chad; Euler, Terry – Simulation/Games for Learning, 1989
Investigates the use of personal computer (PC) programs to help participants in simulation exercises transform their experiences into knowledge, skills, and attitudes. Six programs developed at Queensland Institute of Technology are described that involve operations management, strategic management, and macroeconomics. Examples of spreadsheets are…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Experiential Learning
Piedalue, Gilles; Feuvrier, Pierre – Canadian Journal of Higher Education, 1984
A synthetical and operational definition integrating both political and technical aspects of academic program evaluation is given, and a model is presented for performing such an evaluation, made more efficient and more dynamic by computer application. (MSE)
Descriptors: College Programs, Computer Oriented Programs, Evaluation Criteria, Evaluation Methods
Lamy, Steven L.; And Others – 1994
This book was designed with activities for students in grades 6-12. The activities are to increase student awareness about the world and the interconnectedness of its people. Each section contains numerous activities. Section titles include: (1) "Introduction"; (2) "Development and Technology"; (3) "World Trade and Interdependency"; (4)…
Descriptors: Cultural Awareness, Culture, Development, Educational Games
Crompton, Rob, Ed. – 1989
This book is a comprehensive and practical guide to the use of computers across a wide age range. Extensive use is made of photographs, illustrations, cartoons, and samples of children's work to demonstrate the versatility of computer use in schools. An introduction by Rob Crompton placing computer use within the educational context of the United…
Descriptors: Art Education, Computer Assisted Instruction, Computer Simulation, Educational Games
Ellington, Henry – 1987
A sequel to the booklet "How Games and Simulations Can Be Used in Tertiary Education," this booklet begins by looking at ways in which participative exercises of the game/simulation/case study type can be used by teachers and trainers working in further and higher education. A process for the identification of a clearly-defined need for…
Descriptors: Computer Assisted Instruction, Educational Games, Foreign Countries, Higher Education

Rogers, David F., Ed.; Smith, P. R., Ed. – Computers and Education, 1984
Hardware for computer-assisted learning is discussed in three papers. Two papers report on projects using computer graphics, one for teaching structural analysis to university students and the other to teach graph concepts at the secondary level. Guidelines for selecting microcomputers focus on analyzing applications and matching them with…
Descriptors: Computer Graphics, Computer Simulation, Courseware, Elementary Secondary Education
Muldoon, James P., Jr., Ed.; Diehl, John, Ed. – 1988
Written by students for students, the purpose of the book, one of four components of the Model UN Survival kit, is to help prepare secondary and college student delegates for participation in Model United Nations (UN) Conferences. Model UN programs help students discover the difficulties of world political processes and understand other nations…
Descriptors: Experiential Learning, Foreign Countries, Higher Education, Instructional Materials

Caro, Denis H. J. – Educational and Training Technology International, 1992
Provides a methodology for selection of an expert support system (ESS) in an emergency management training environment. A decision matrix construct for selection of an ESS for casualty disposition training at Emergency Preparedness Canada is presented, and four system options of simulation models that deal with emergency management are described.…
Descriptors: Computer Assisted Instruction, Computer Software Selection, Decision Making, Emergency Programs
Sargent, Marcia; Baral, Wanda – 1996
This simulation allows students to participate in the "ways" of ancient Chinese history and culture. The unit is organized into five major phases or "li's." Students may spend about one week on activities in each "li" which focuses on a major aspect of Chinese history, culture, or geography. In each "li"…
Descriptors: Area Studies, Asian History, Asian Studies, Chinese Culture

Penn, Irma – History and Social Science Teacher, 1988
Studies effectiveness of using computer simulation in a fifth grade social studies class. Concludes that a computer simulation can be used as an adjunct to teaching and that one computer may be used as effectively as many in the classroom. States that educators should use software that incorporates graphics, cuing, randomization, immediate…
Descriptors: Classroom Research, Computer Assisted Instruction, Computer Simulation, Computers
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