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Konstantinos Pouliakas – Cedefop - European Centre for the Development of Vocational Training, 2021
The world of work is being impacted by a fourth industrial revolution, transformed by artificial intelligence and other emerging technologies. With forecasts suggesting large shares of workers, displaced by automation, in need of upskilling/reskilling, the design of active skills policies is necessary. Conventional methods used to anticipate…
Descriptors: Job Skills, Information Technology, Artificial Intelligence, Employment Qualifications
Bull, Prince Hycy, Ed.; Keengwe, Jared, Ed. – IGI Global, 2019
Digital integration is the driving force of teaching and learning at all levels of education. As more non-traditional students seek credentialing, certification, and degrees, institutions continue to push the boundaries of innovative practices to meet the needs of diverse students. Programs and faculty have moved from merely using technology and…
Descriptors: Technology Integration, Technological Advancement, Learner Engagement, Story Telling
Myroon, John L. – 1978
The purpose of the three sections of this document is to provide simulated activities that will help each participant acquire the necessary skills to work with zero-base budgeting (ZBB). The specific objectives are to provide activities that will assist a manager in determining whether or not ZBB should be considered for implementation, to provide…
Descriptors: Elementary Secondary Education, Foreign Countries, Management Systems, Program Budgeting
Jaques, David – 1974
The Academic Game, considered a valuable exercise for academics and administrators in investigating some of the problems of decision-making and possible ways of facilitating organizational decisions, is described. The major objective of the game is to achieve on agreed promotion policy. The roles and organization structure are designed to ensure…
Descriptors: Administrative Organization, Decision Making, Foreign Countries, Game Theory
Peer reviewedHill, A. David – Journal of Geography, 1980
Describes a problem-solving instructional unit which utilizes a simulation gaming method to help students in an introductory college-level geography course understand rural community development in a developing nation. (DB)
Descriptors: Community Development, Developing Nations, Dropouts, Economic Development
Bialosiewicz, Frank; Burns, Julie – 1983
Designed to create an awareness of health problems among children in Third World settings, the board game uses simulation and role playing to help participants identify the symptoms and consequences of six childhood diseases preventable by vaccination: measles, whooping cough, tetanus, diphtheria, polio, and tuberculosis. The game also helps…
Descriptors: Adult Education, Children, Communicable Diseases, Developing Nations
Burns, Julie; Bialosiewicz, Frank – 1983
Intended to help pregnant women in Third World regions acquire the attitudes and skills necessary to help them maintain their health and that of their unborn children, the game uses role playing and simulation to stress the importance of prenatal care, teach the recognition and treatment of common pregnancy problems and danger signals, and…
Descriptors: Adult Education, Developing Nations, Discussion (Teaching Technique), Educational Games
Smith, William A. – 1980
The Education Game, a simulation designed to help professional educators experience what schooling means to students, was originally developed to introduce rural Ecuadorian farmers, who had little formal contact with schools, to the schooling experience, and was later expanded to stimulate discussion among Ecuadorian teachers on school-related…
Descriptors: Access to Education, Dramatic Play, Educational Discrimination, Educational Games
Peer reviewedCollis, Betty – International Journal of Instructional Media, 1992
This second article in a two-part series on telecommunications in secondary schools examines strategies for better support of telecommunications implementation. Highlights include management strategies for CMC (computer-mediated communication) use; instructional strategies for online database inquiries; teacher support strategies; simulation…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Simulation, Courseware
Martinson, Tom; Harnapp, Vern – 1975
This activity is one of a series of 17 teacher-developed instructional activities for geography at the secondary-grade level described in SO 009 140. Through a simulation, students develop an understanding of subsistence agriculture in Central America and how it is influenced by cultural and physical factors. During four 50-minute class periods,…
Descriptors: Agricultural Production, Agriculture, Decision Making, Economic Factors

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