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Mst Taherun Nesa Subarna; San Su Su San; Nuruddin Ahmed Masud – International Journal of Research in Education and Science, 2025
A pedagogical strategy called "play-based learning" was one of the new visions, purposes, and objectives introduced by the kindergarten program. Play-based learning is a child-centered approach that emphasizes play-based learning in the curriculum material. This qualitative study's goal was to investigate the pedagogical methods…
Descriptors: Play, Teaching Methods, Kindergarten, Preschool Teachers
Prayitno Prayitno; Harun Harun; Amir Syamsudin; Riawan Y. Purwoko; Dafid S. Setiana – Journal of Pedagogical Research, 2024
An animation-based drawing learning model involves simple animation from the beginning to the end of the drawing, with the teacher acting as a facilitator and guide. The research is based on the fact that there are still many children who have difficulty expressing themselves through their drawings due to low imagination. The goal of this study is…
Descriptors: Animation, Young Children, Freehand Drawing, Models
Anne Barwasser; Hannah Skrobek; Matthias Grünke – International Journal for Research in Learning Disabilities, 2025
The number of students who are deficient in literacy is increasing worldwide, possibly exacerbated by concurrent behavioral difficulties. This international challenge leads to the question of how and when to support children. Support should start in kindergarten and be focused on the acquisition of phonological awareness. Based on this premise, we…
Descriptors: Phonological Awareness, Training, Kindergarten, Behavior Problems
Sirisuda Thanavanitchayakul; Patcharee Srichok – Journal of Education and Learning, 2024
This research aimed to create a smart training application innovation to develop Thai language reading skills for Thai grade 1 students, targeting an efficiency standard of 80/80. The study compared the reading abilities of Thai grade 1 students before and after using the application. These students were from the Network School of the Teacher…
Descriptors: Foreign Countries, Reading Skills, Grade 1, Elementary School Students
Vlassis, Joëlle; Baye, Ariane; Auquière, Amélie; de Chambrier, Anne-Françoise; Dierendonck, Christophe; Giauque, Nadine; Kerger, Sylvie; Luxembourger, Christophe; Poncelet, Débora; Tinnes-Vigne, Mélanie; Tazouti, Youssef; Fagnant, Annick – International Journal of Early Years Education, 2023
Early arithmetic skills, and in particular the understanding of the part-whole relationship, are currently considered crucial for future arithmetic achievement. They are complex skills extending far beyond the mastery of counting procedures. In order to develop these arithmetic skills in kindergarten children, we developed a game-based approach…
Descriptors: Arithmetic, Mathematics Skills, Kindergarten, Game Based Learning
Kurt Winkler; Martin Schöfl; Liane Kaufmann; Christoph Weber – Discover Education, 2025
Background and objectives: An early understanding of numerosity is crucial to developing proficiency in arithmetic, and rapid pattern recognition via subitizing is key in this process. The training app "LORE" specifically targets and cultivates pattern recognition skills from the beginning of formal schooling. This study investigated…
Descriptors: Mathematics Instruction, Arithmetic, Elementary School Students, Grade 1
Ünal Çakiroglu; Serkan Aslan – International Journal of Technology in Education and Science, 2025
This study examines the impact of interactive reading instructional software (IRIS) on the reading speed of first-grade elementary students. Using a single-group pre-test post-test quasi-experimental design, the research involved 21 days of interactive reading lessons. Observations during the implementation phase helped evaluate the influence of…
Descriptors: Computer Software, Reading Instruction, Reading Rate, Grade 1
Maide Orçan Kaçan; Ilayda Kimzan – Journal of Educational Computing Research, 2025
This study aimed to investigate the impact of Learning Trajectories (LT[superscript 2])-based games on the mathematical learning of four-year-old kindergarteners. The research employed the ADDIE paradigm, incorporating a pre-test, post-test, and a control group experimental design. The sample group comprised 30 children--15 in the experimental…
Descriptors: Foreign Countries, Educational Games, Mathematics Instruction, Kindergarten
Canbeldek, Merve; Isikoglu, Nesrin – Education and Information Technologies, 2023
Recently, coding and robotics education has started to be integrated into early childhood education in Turkey. The current study aims to investigate the effects of "Productive Children: Coding and Robotics Education Program (PCP)" on children's cognitive development skills, language development and creativity. Eighty children, enrolled…
Descriptors: Foreign Countries, Young Children, Kindergarten, Coding
I?brahim Bozan; Erdal Taslidere – International Journal of Contemporary Educational Research, 2024
Coding tools that use blocks to create programs are popular among kids and play a key role in learning how to code. The effectiveness of the coding courses that are available nowadays depends on how well the tools match the students' needs. The aim of this study is to reveal the impact of digital game design-supported coding education with Scratch…
Descriptors: Academically Gifted, Grade 3, Elementary School Students, Foreign Countries
Mere Idamokoro; Anita E. Pienaar; Barry Gerber; Maria M. van Gent – South African Journal of Childhood Education, 2024
Background: Motor development of many children in rural areas of South Africa is compromised because of various socio-economic factors, hence, the need to address these developmental needs. Aim: To examine the immediate and sustainable effects of a 9-week movement programme on fundamental movement skills (FMS) of school children. Setting: Seven to…
Descriptors: Foreign Countries, Psychomotor Skills, Motor Development, Rural Schools
Zerrin Mercan; Adalet Kandir – Education 3-13, 2024
This study discussed the effects of the Early STEAM Education Program on the visual-spatial reasoning skills of children. A pre-test post-test experimental design was used. The study group consisted of 54 students who attended a state kindergarten in Gaziantep in Turkey. The effectiveness of the Early STEAM Education Program was tested by…
Descriptors: Foreign Countries, STEM Education, Art Education, Visual Perception
Tian Yang – Early Years: An International Journal of Research and Development, 2024
Teachers' perceptions of the use of information and communication technology (ICT) profoundly influence how children experience ICT-supported activities in kindergartens. In China, given that the adoption of ICT in educational settings has been part of national development goals, kindergarten teachers' perceptions of it deserve more in-depth…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Kindergarten
Gustaf B. Skar; Steve Graham; Alan Huebner; Anne Holten Kvistad; Marita Byberg Johansen; Arne Johannes Aasen – Reading and Writing: An Interdisciplinary Journal, 2024
The current study examined the effectiveness of a "writing is caught" approach with young developing writers in Norway. This method is based on the premise that writing competence is acquired naturally through real use in meaningful contexts. Our longitudinal randomized control trial study tested this proposition by examining if…
Descriptors: Writing Instruction, Intervention, Grade 1, Grade 2
Parwoto Parwoto; Sitti N. Ilyas; Muhammad Y. Bachtiar; Kartini Marzuki – South African Journal of Childhood Education, 2024
Background: Early childhood education (ECE) is crucial in cultivating creativity, especially in today's tech-savvy world. This study explores the impact of collaborative project-based learning (PjBL) with computer and play motivation on kindergarten children's creativity. Aim: Our research aimed to determine if collaborative PjBL, combined with…
Descriptors: Creativity, Kindergarten, Student Projects, Active Learning