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Yuting Mu; Yuqi Gao; Yanmin Zhao – International Journal on E-Learning, 2025
With the increasing use of mobile applications for educational purposes among university students, enhancing the efficiency of mobile instruction and learning is a key concern in higher education. It is, therefore, necessary to explore students' mobile learning habits and to identify the factors that influence their mobile learning to further…
Descriptors: College Students, Student Attitudes, Handheld Devices, Computer Oriented Programs
Fawzi Alghazali; Mohammed Alzyoudi – Novitas-ROYAL (Research on Youth and Language), 2025
This study presents an exhaustive analysis of the phonological, morphological, and pragmatic dimensions of an artificial intelligence (AI) application developed to facilitate the pedagogical dissemination of Arabic to non-native speakers. The research examines Arabits, a leading AI application created by the Alef Educational Institution, designed…
Descriptors: Arabic, Artificial Intelligence, Second Language Instruction, Computer Uses in Education
Daniel Danso Essel – Journal of Educators Online, 2025
Mobile technologies have become significant in various facets of our daily lives, including education. This study sought to determine faculty perspectives on the use of mobile technologies in higher education institutions (HEIs) and determine the capabilities of these technologies. Data were collected from a random sample of 40 faculty members…
Descriptors: Handheld Devices, Computer Oriented Programs, Higher Education, Technology Uses in Education
Lu Yin; Ruosi Guo – European Journal of Education, 2025
This quasi-experimental study aims to investigate the effectiveness of artificial intelligence (AIVA app) within an interactive music-learning environment. The ANCOVA was used to compare the performance of students using Artificial Intelligence Virtual Artist (AIVA) and those studying with traditional lecture-based instructions. Students in the…
Descriptors: Artificial Intelligence, Music Education, Foreign Countries, Cultural Capital
Rose Oluwaseun Adetunji; Abejide Ade-Ibijola – Discover Education, 2025
This paper examines the possibility of combining serious games with AI-generated scenarios to improve education and training for tech startups. In the ever-changing and highly competitive field of entrepreneurship, it is crucial to adopt innovative methods to provide aspiring startups and team members with the necessary skills and knowledge to…
Descriptors: Educational Games, Technology Education, Entrepreneurship, Artificial Intelligence
Autumn Roesch-Marsh; Jennifer Simpson; Mark Hardy; Ravinder Kaur – Child Care in Practice, 2025
Most children and young people now live a significant proportion of their lives online, a situation that has been accelerated by the COVID-19 pandemic which required many services, including education, to go online. Social media apps, messaging apps, online gaming, and chatrooms provide new and important spaces for children and young people to…
Descriptors: Social Work, Child Safety, Social Media, Computer Oriented Programs
Fadip Audu Nannim; Nnenna Ekpereka Ibezim; George Chibuike Agbo; Chukwuma Mgboji; Saint Oliver Rotachukwu Ngwoke; Moeketsi Mosia – ACM Transactions on Computing Education, 2025
The integration of digital technology into various sectors has transformed education globally, yet its adoption in Nigeria remains constrained by a lack of adequately trained personnel. This study addresses this gap by developing a Project-Based Arduino Robot Application (PARA) for teaching Robotics Programming to preservice teachers. A Research…
Descriptors: Educational Technology, Technology Uses in Education, Robotics, Programming
Dharmasari Padma; Hendrikus Male; Lamhot Naibaho – Journal of English Teaching, 2025
This study investigated students' perceptions of English reading practice using the LINE Webtoon application. The study employed a quantitative survey research design, involving 65 students of the English Language Education Study Program of Universitas Kristen Indonesia Jakarta. Data were collected in June 2023 using an online questionnaire via…
Descriptors: Student Attitudes, Reading Attitudes, Second Language Learning, English (Second Language)
Tegousi Nafsika; Drakopoulos Vasileios – Discover Education, 2025
This article presents a case study involving the use of a Free and Open-Source Software programming environment to teach a thematic unit within the Information Literacy curriculum for first-year adult learners at a Second Chance School in Greece. This study explores the implementation of a modern, hands-on teaching approach tailored to the unique…
Descriptors: Student Empowerment, Adult Students, Adult Learning, Information Literacy
Lena Aggestam; Ann Svensson – Learning Organization, 2025
Purpose: This paper focuses on knowledge sharing in health care. The aim of the paper is to further understand how digital applications can facilitate knowledge sharing between different care providers and health-care professionals. Design/methodology/approach: The paper is based on a qualitative action case study, performed as a formative…
Descriptors: Health Occupations, Health Personnel, Computer Oriented Programs, Foreign Countries
Shibru Seboka; Joseph Nehru; Tariku Sime – Discover Education, 2025
This study investigated the impacts of a design-based professional development (DBPD) training program on English language teacher educators' (ELTEs') integration of Google Apps into course instruction at Jimma College of Teacher Education, Ethiopia. Using a mixed-method case study design, the study examined ELTEs' pre-training digital literacy…
Descriptors: Faculty Development, Teacher Educators, Technology Integration, Computer Oriented Programs
Anne Edwards – British Journal of Educational Psychology, 2025
Aim: Responses to complex problems demand collaboration across practice boundaries. The studies presented here make visible the processes that constitute successful collaborations between practitioners and clients. The Argument: Complex problems can be "discovered", where practitioners recognize and address complexity through an existing…
Descriptors: Problem Solving, Motivation, Expertise, Partnerships in Education
Frank Niklas; Efsun Birtwistle; Anna Mues; Astrid Wirth – Child Development, 2025
The usage of high-quality learning applications (apps) at home may increase children's mathematical and literacy competencies. This approach was tested in a family intervention study. Intervention families (n = 302) in two German cohorts (N = 500; M (SD)[subscript age] = 61.0 (4.6) months; n[female gender symbol] = 302) received tablets with newly…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Tablet Computers
Carlos Mera Cantillo; Estíbaliz Aragón Mendizábal; Malena Manchado Porras; Maria Inmaculada Menacho Jimenez; Flavia S. Arrigoni; Mari Carmen Canto López; Jose I. Navarro Guzmán – Electronic Journal of Research in Educational Psychology, 2025
Introduction: The main objective of this study was to validate six educational applications developed to train the cognitive precursors associated with mathematics learning in early childhood education students. Method: The mathematical performance of 193 preschool students aged 57 to 79 months (M=63.3, SD=3.7) from various schools was assessed…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Preschool Education
Heba Abou-El-Sood – Accounting Education, 2025
The surge in technology adoption has transformed students into 'digital natives' who require innovative teaching methods to enhance their engagement and learning. This paper investigates the impact of integrating QuickBooks®, an accounting mobile app, on students' learning, engagement, and interest in the course. It utilizes a survey questionnaire…
Descriptors: Accounting, Educational Technology, Technology Uses in Education, Telecommunications

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