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Showing 1 to 15 of 26 results Save | Export
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Atthaphon Wongla; Pinanta Chatwattana; Pallop Piriyasurawong – Journal of Education and Learning, 2025
The architecture of the computational thinking with gamified using artificial intelligence prompt engineering, or architecture of the CT platform with gamified, is a learning tool intended to promote activity-based learning that focuses on problem-solving by doing. This platform is fabricated with the combination of computational thinking process…
Descriptors: Artificial Intelligence, Gamification, Experiential Learning, Problem Solving
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Thongchai Arunchai; Arnut Ruttanatirakul; Jesada Is-haak; Suchada Boonsri; Vitsanu Nittayathammakul – Higher Education Studies, 2025
In response to rapid technological advancements, higher education institutions face an urgent need for innovative, competency-based learning systems to address workforce development challenges. This research aims to design and validate the competency-based MOOC system architecture using microlearning objects, referred to as the digital MicroLearn…
Descriptors: Competency Based Education, MOOCs, Labor Force Development, Skill Development
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Michele Scalera; Agostino Marengo; Vita Santa Barletta; Danilo Caivano; Giovanni Dimauro; Jenny Pange – Education and Information Technologies, 2025
Computer architecture is considered one of the dry and hard-to-learn courses for students in the computer science discipline. Therefore, educational institutions experiment with different pedagogical approaches to enhance students' performance and interest in courses. This study introduces a Simplified Approach to Teach a Processor (SAtTaP), a…
Descriptors: Computer Science Education, Teaching Methods, Computer System Design, Undergraduate Students
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Katharina C. Cramer; Nicolas V. Rüffin – Minerva: A Review of Science, Learning and Policy, 2025
Political interest in Research Infrastructures on a European scale has been a new phenomenon, marked in the early 2000s with the launch of the Lisbon Strategy and the European Research Area. European Research Infrastructure policy then developed through, first, the strategic incorporation of incumbents through new modes of coordination; second,…
Descriptors: Research, Foreign Countries, Computer Networks, Computer Interfaces
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Mohammed Ahmed Kofahi; Anas Jebreen Atyeh Husain – Journal of Information Technology Education: Research, 2025
Aim/Purpose: In this study, we propose an AI technology-based learning model using ChatGPT and investigate its effect on students' higher-order thinking (HOT) ability in an operating systems (OS) course. Background: A critical requirement for IT and engineering students is supporting them in understanding advanced OS concepts and fostering their…
Descriptors: Artificial Intelligence, Computer Science Education, Thinking Skills, Computer System Design
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Nurettin Güz; Israfil Yücel – International Journal on Social and Education Sciences, 2025
The rapid development following the emergence of web technologies has facilitated users' access to information. The design processes of web platforms are of great importance to ensure that all users can access these platforms. Within this process, it can be said that the use of web accessibility in the field of web technologies has become a key…
Descriptors: Foreign Countries, Access to Internet, Accessibility (for Disabled), Computer System Design
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Özlem Gökçe Tekin – Education and Information Technologies, 2024
Due to the COVID-19 pandemic affecting the whole world, education in Turkey, as in foreign countries, has been carried out through e-learning and therefore through a screen. This pandemic has been a factor that has increased the time students spend with screens out of the lesson. Since screens have become an essential part of daily life, it is…
Descriptors: Measures (Individuals), Test Construction, Test Validity, Computer System Design
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Lim, Siet Fah; Kamin, Yusri – International Journal of Learning Technology, 2023
This study aims to design and develop a framework for designing a metacognitive-supported augmented reality application for teaching and learning basic pneumatic systems. This multi-method study with the fuzzy delphi method (FDM) and interpretive structural modelling (ISM) approach involved 12 experts in multidisciplinary fields. The data was…
Descriptors: Computer System Design, Computer Simulation, Expertise, Multimedia Instruction
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Ghai, Akanksha; Tandon, Urvashi – Higher Learning Research Communications, 2022
Objectives: The purpose of the study is to examine various dimensions of aesthetic visual design and their role in predicting usability in e-learning in higher education institutions of northern India. Using quantitative means of data collection, this research identified, ways and means to make learning content effectively usable, that is,…
Descriptors: Aesthetics, Usability, Electronic Learning, Higher Education
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Joel Nakitare; Salome Mathangani; Grace Kamau – portal: Libraries and the Academy, 2024
Effective research data management (RDM) is essential to modern scientific investigations. As the volume and complexity of research data increase, researchers, research institutions, and countries are pressured to improve data management practices to ensure transparency, reproducibility, sharing, and reuse of their findings. Researchers and…
Descriptors: Foreign Countries, Information Management, Research, Data
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Love Börjeson; Chris Haffenden; Martin Malmsten; Fredrik Klingwall; Emma Rende; Robin Kurtz; Faton Rekathati; Hillevi Hägglöf; Justyna Sikora – College & Research Libraries, 2024
This article provides an account of the making of KBLab, the data lab at the National Library of Sweden (KB). The first part discusses the work involved in establishing a lab as both a physical and a digital site for researchers to use digital collections at previously unimaginable scales. The second part explains how the lab has deployed the…
Descriptors: Foreign Countries, Government Libraries, Artificial Intelligence, Computer Networks
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Emily Maria Bull; L. van der Cruyssen; S. Vágó; Gabor Király; T. Arbour; Lisa van Dijk – Journal of Agricultural Education and Extension, 2024
Purpose: The aim of this study was to understand the needs of European users for successful development and uptake of a digital land-based knowledge platform. Methodology: The "discover and define" phases of the design thinking double diamond framework were applied to inform the construction of 16 user-personas and journeys. Qualitative…
Descriptors: Agricultural Education, Agribusiness, Knowledge Economy, Foreign Countries
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Li Jin; Dawei Shang – Interactive Learning Environments, 2024
Massive open online courses (MOOC) have become important in the learning process and have been adopted in higher education, especially during the COVID-19 pandemic. However, few studies investigated MOOC continuance intention (CI) for arts disciplines. Thus, an integrated framework was proposed based on the expectation-confirmation model (ECM) and…
Descriptors: Art Education, MOOCs, Computer System Design, Continuing Education
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Nurdayana Mohamad Noor – Asian Association of Open Universities Journal, 2024
Purpose: The purpose of this paper is to articulate how the user experience (UX) approach was initiated and integrated into the centre's scope of operations with the objective of improving the e-learning layout on the D2L learning management system (LMS). One of the most effective ways to collect user feedback has historically been to evaluate…
Descriptors: Learning Management Systems, Usability, Computer Interfaces, Electronic Learning
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Christiana Karousiou – Educational Media International, 2025
This research study explores the challenges and barriers in school digital transformation based on the perspectives and experiences of school leaders within the Republic of Cyprus. This study employs a qualitative research approach, using interviews to collect insights from 11 purposively selected primary and secondary school leaders. The…
Descriptors: Administrators, Elementary Secondary Education, Foreign Countries, Information Technology
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