Publication Date
In 2025 | 4 |
Descriptor
Computer Peripherals | 4 |
Foreign Countries | 4 |
Barriers | 2 |
Creativity | 2 |
High School Students | 2 |
Printing | 2 |
Problem Solving | 2 |
Student Attitudes | 2 |
Undergraduate Students | 2 |
Academic Achievement | 1 |
Biomedicine | 1 |
More ▼ |
Source
Innovations in Education and… | 1 |
Journal of Chemical Education | 1 |
Journal of Computing in… | 1 |
Science Activities: Projects… | 1 |
Author
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
High Schools | 2 |
Secondary Education | 2 |
Audience
Location
Australia | 1 |
Brazil | 1 |
Europe | 1 |
Indonesia | 1 |
North America | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Vasco Rikkers; Dipti Kapoor Sarmah – Journal of Computing in Higher Education, 2025
In recent years, gamification has seen a rise in usage for cyber-security training, with some of the most used elements being story and narrative. Yet there seems to be a lack of research on story-based gamification as well as how this type of gamification affects a training's effectiveness. The goal of this study was to test the effectiveness of…
Descriptors: Gamification, Computer Security, Training Methods, Foreign Countries
Muhammad Tajammal Munir; Prashant K. Jamwal; Bing Li; Susan Carter; Shahid Hussain – Innovations in Education and Teaching International, 2025
This paper presents a comprehensive study on the integration of 3D printing technology in biomedical robotics education with undergraduate students learning about the design of robotic systems. The research investigated the effectiveness of this new teaching strategy in enhancing students' understanding of complex engineering principles by…
Descriptors: Engineering Education, Computer Peripherals, Biomedicine, Robotics
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
A^ngelo F. Pitanga; Deley A. N. da Silva; Douglas D. de Menezes; Franciele da S. Mota – Journal of Chemical Education, 2025
This Article aims to share the results of a project that was developed with 80 students from Technical High School of Professional and Technological Education (PTE) at an institute located in the northeast of Brazil. The students discussed the global overview of fuel production and use, and how the introduction of green hydrogen into the market…
Descriptors: Career and Technical Education Schools, High Schools, High School Students, Student Attitudes