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Xiaomei Li; Ruiyi Li – Innovations in Education and Teaching International, 2025
Nowadays, gamification has gained widespread acceptance in education. However, limited studies have focused on whether and how game-based learning impacts university students' creativity. This study aims to explore the relationship between university students' engagement in game-based learning and their creativity. By drawing upon flow theory…
Descriptors: Foreign Countries, Gamification, Game Based Learning, Creativity
Malkoç, Asude; Aslan, Ayse Esra – Online Submission, 2018
This study sets out to explore the effect of a subjective well-being intervention program on university students' subjective levels of well-being. The study was conducted with 24 university students (18 women and 6 men) aged between 17 and 23 (X= 18.75), studying in a class called Psychological Counseling and Guidance at the Atatürk Faculty of…
Descriptors: Well Being, Psychological Patterns, Intervention, Control Groups