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Jun Dong – Research on Education and Media, 2024
The study aims to investigate the reform and innovation of teaching methodology for digital cinema and television animation majors. The rapid growth of the animation industry and the need for skilled professionals, along with the drawbacks of traditional teaching methods, emphasize the need for reform in the way animation majors are taught. This…
Descriptors: Teaching Methods, Instructional Innovation, Majors (Students), Film Study
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Pathmanathan, Sai – Primary Science, 2014
Young people can be motivated to learn science using the power of various entertainment media. The author states the need to recognise that they are accessing science through informal learning outside school. With children saying they have learnt from cartoons such as Nickelodeon's SpongeBob SquarePants, it would seem that entertaining animations…
Descriptors: Science Instruction, Popular Culture, Teaching Methods, Films
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Phipps, Steven P. – 1990
Comprising approximately 475 items, this bibliography on film and video animation includes books and journal articles dating from 1917 to 1988. Both American and foreign sources are represented in the bibliography. (RS)
Descriptors: Animation, Film Industry, Film Production, Films
Morrow, James – Media and Methods, 1979
Argues that good film and television fantasy is not a retreat from reality but a means of expanding the imagination. (FL)
Descriptors: Adolescents, Animation, Fantasy, Films
Rice, Susan, Ed.; Mukerji, Rose, Ed. – 1973
Because of the importance of television in the lives of our children--they spend more time with it than in school--it makes sense that they should learn to process the vast input from television and become knowing and active about the media. This collection of essays presents ideas by contributors outside of the "painfully vague conclusions of the…
Descriptors: Animation, Children, Creativity, Essays
Thwaites, Hal – 1993
This paper presents an overview of three-dimensional media technologies (3Dmt). Many of the new 3Dmt are the direct result of interactions of computing, communications, and imaging technologies. Computer graphics are particularly well suited to the creation of 3D images due to the high resolution and programmable nature of the current displays.…
Descriptors: Animation, Computer Graphics, Display Systems, Films
Zaslavsky, Gerald – 1973
The first section of the paper provides a brief introduction to filmmaking, designed to give teachers and students an overview of what is involved in making a film. Topics discussed include types of films, production roles, techniques of filming, audience impact and plots; a procedural flowchart is also given. Following this, an extensive…
Descriptors: Animation, Annotated Bibliographies, Careers, Documentaries
Youngblood, Gene – 1970
Today, our environment is created more by television and cinema than by nature. Our view of what human nature is and might be is conditioned by what we see in those media. Films which make use of traditional genres only reinforce traditional views. They do not force us to new ones. But new filmmakers are creating "synaesthetic" cinema, which…
Descriptors: Animation, Audiences, Bionics, Computer Graphics
Levitan, Eli L. – 1970
Those engaged in any aspect of the production of motion pictures, television program material, or videotape presentations will find in this guide facts on the materials, equipment, processes, and techniques used in production. The entries are arranged alphabetically and describe, in language which is as non-technical as possible, the processes and…
Descriptors: Animation, Audio Equipment, Color, Commercial Television