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Trendowski, Thomas – Journal of Physical Education, Recreation & Dance, 2022
Escape rooms are an increasingly popular activity that many people engage in recreationally. This modality adapted for education purposes consists of a series of content driven puzzles and challenges that lead students to transverse their way out of a room. The purpose of this article is to: (a) align escape rooms with educational theory (b)…
Descriptors: Health Education, Educational Games, Puzzles, Experiential Learning
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Antti Kauppinen – Sport Management Education Journal, 2025
Introducing ChatGPT offered higher education students a chance to use artificial intelligence to automatically generate assignment texts, and some might cheat in behaviorist tasks by using generative artificial intelligence. However, the introduction of ChatGPT could also lead instructors to expect more (rather than less) academic integrity in…
Descriptors: Artificial Intelligence, College Students, Technology Uses in Education, Athletics
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Rachel E. Frieder – Management Teaching Review, 2024
This experiential exercise is crafted around the classic board game Operation® (Hasbro 2008). Students are instructed that they are members of an emergency room team responsible for curing their patient of their ailments. However, unlike the board game, students in roles of doctors, nurses, and chief of surgery grapple with numerous sources of…
Descriptors: Stress Variables, Stress Management, Work Environment, Job Satisfaction
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Konrad, Theres; Wiek, Arnim; Barth, Matthias – International Journal of Sustainability in Higher Education, 2020
Purpose: Advanced skills in communication, teamwork and stakeholder engagement are widely recognized as important success factors for advancing sustainability. While project-based learning formats claim to advance such skills, there is little empirical evidence that demonstrates how interpersonal competence is being developed. This study aims to…
Descriptors: Sustainability, Conflict, Interpersonal Competence, Courses
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Lynn B. McCool; Alanah Mitchell – Business and Professional Communication Quarterly, 2024
Virtual teams have been adopted by organizations and studied for decades. However, the COVID-19 pandemic highlighted the importance of technology-supported collaboration more than ever. This growing importance of virtual teamwork suggests that business education related to virtual team collaboration and communication is critical for students…
Descriptors: Electronic Learning, Cooperative Learning, Teamwork, COVID-19
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Meng-Han Tsai – Journal of Civil Engineering Education, 2024
This research describes a case study of an integrated human-computer interaction (HCI) course for construction engineering students using project-based learning and experiential learning cycle methods. To help engineering students keep pace with the increasing use of information technology (IT) in the construction industry, educational…
Descriptors: Design, Thinking Skills, Student Projects, Active Learning
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St. John, Jeremy; St. John, Karen; St. John, Christopher – Journal of Education for Business, 2023
Teamwork skills are an important part of business school curriculum typically taught using project-based experiential methods. This paper presents best practices for teaching teamwork skills to Gen Z students using a project-based learning, peer mentoring approach. With experiential learning theory as a guide, an interdisciplinary process was…
Descriptors: Student Projects, Active Learning, Interdisciplinary Approach, Peer Relationship
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Eliza Kitchen – International Journal for Students as Partners, 2023
This case study explores a partnership within an events management topic. Students were encouraged to take ownership over the creation and operation of an event held on the university campus. The topic lecturer provided guidance throughout the process and liaised with the students to define the assessment and the marking rubric for the event…
Descriptors: Undergraduate Students, Program Administration, Program Development, Program Design
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Kim, Oanh Duong Thi – Universal Journal of Educational Research, 2019
The transition towards a sustainable economy has given a new term "green competences". Green competences build upon the foundation of core competences including literacy, numeracy, communication, teamwork and problem-solving - which along with awareness of environmental issues and entrepreneurship, facilitate lifelong learning and…
Descriptors: Foreign Countries, Experiential Learning, Minimum Competencies, College Students
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Konrad, Theres; Wiek, Arnim; Barth, Matthias – International Journal of Sustainability in Higher Education, 2021
Purpose: For professional sustainability work, graduates need to be able to work in teams and collaborate with stakeholders; in other words, they need to have developed interpersonal competence. There is growing evidence that project-based sustainability courses facilitate interpersonal competence development. However, research so far has focused…
Descriptors: Learning Processes, Interpersonal Competence, Skill Development, Knowledge Level
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Miranda, Marina; Saiz-Linares, Ángela; da Costa, Almudena; Castro, Jorge – European Journal of Engineering Education, 2020
In today's industry, employers are looking for civil engineering graduates who have acquired not only substantial technical and scientific knowledge, but who also have good life-long learning skills such as problem-solving, creativity and communication skills. Therefore, it is necessary to leave behind the pedagogical approaches exclusively…
Descriptors: Active Learning, Experiential Learning, Student Projects, Lifelong Learning
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Kolotouchkina, Olga; Gonzálvez Vallés, Juan Enrique; Alonso Mosquera, María del Henar – Journalism and Mass Communication Educator, 2021
This article examines the impact of experiential learning projects in communication education on the development of critical professional skills and social activism of students. We argue that an effective integration of ethically relevant issues that could be addressed from the communication practice in classroom instruction helps students to…
Descriptors: Advertising, Activism, Experiential Learning, Communications
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Hammond, Augustine; Albert, Craig Douglas – Journal of Political Science Education, 2020
Academic institutions and programs are increasingly using experiential learning and simulations with the observation that these pedagogical devices not only facilitate knowledge but they also provide an opportunity for skills and attitudinal development. The article seeks to determine the effect of experiential learning through simulations on…
Descriptors: Experiential Learning, Active Learning, Simulation, Models
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Childers, Carla; Hartman, Katie; Hiler, Jacob; Andzulis, Mick – Journal of Education for Business, 2020
Client projects have long been recognized for their value as an experiential learning device and as a way to increase a wide range of skills, including critical thinking and problem solving. The extant literature, however, has not fully explored the relationship among student attitudes, learning outcomes, and project evaluations. Through…
Descriptors: Student Attitudes, Marketing, Business Administration Education, Experiential Learning
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Carolin Fuchs – Educational Linguistics, 2021
This study contributes to the growing body of research on telecollaboration in Asia-Pacific contexts. Grounded in experiential learning, the goal of this Hong Kong-U.S. project is to promote autonomy in undergraduate education in the Hong Kong context. Participants include 55 undergraduate English majors at a public research university in Hong…
Descriptors: Experiential Learning, International Cooperation, Educational Cooperation, Undergraduate Students
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