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Muhua Zhang; Chien-Yuan Su – Education and Information Technologies, 2025
Immersive virtual reality (IVR) is expected to create a greater sense of presence that might improve students' laboratory learning experiences. However, little research has verified the influence of presence on students' perceptions toward immersive laboratory learning. The current study, which is based on the expectation confirmation model,…
Descriptors: Adolescents, Adolescent Attitudes, Laboratory Training, Foreign Countries
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P. Hariharasakthisudhan; K. Logesh; K. Sathickbasha; Sathish Kannan – Discover Education, 2025
This study presents a structured hybrid framework integrating Design Thinking (DT), the Conceive-Design-Implement-Operate (CDIO) methodology, and Root Assessment (RA) to enhance project-based learning (PBL) in engineering education. The framework addresses limitations in conventional PBL by embedding iterative ideation, structured engineering…
Descriptors: Student Projects, Active Learning, Design, Decision Making
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Susanne Wimmelmann; Kerrin Riewerts; Constanze Saunders; Susanne Haberstroh – Scholarship and Practice of Undergraduate Research, 2024
Research-based learning (RBL) has been discussed in German higher education teaching and learning since the end of 1960s, having found a revival in the 2000s with considerable federal funding which enabled a creation of a variety of RBL-formats at many universities across disciplines. Within this dynamic development, both the Standing Group on RBL…
Descriptors: Foreign Countries, College Students, Student Research, Research Training
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Ming Hu; K. C. Fryer; Adam Heet; Jacob Mathis – Journal of Civil Engineering Education, 2025
This study explores the integration of immersive virtual reality (IVR) in teaching carbon-neutral development, focusing on experiential learning. Utilizing a case study approach with the Hafencity project in Hamburg, Germany, the research evaluates IVR as an educational tool to deliver an immersive learning experience in carbon-neutral development…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Experiential Learning
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David Ernesto Salinas-Navarro; Ernesto Pacheco-Velazquez; Agatha Clarice Da Silva-Ovando; Christopher Mejia-Argueta; Mario Chong – Journal of International Education in Business, 2024
Purpose: This study aims to present a conceptual framework aimed at promoting educational innovation in supply chain management and logistics (SCM&L). The framework can help to design active learning experiences regarding student learning outcomes that tackle current challenges in the discipline. Emphasizing the significance of linking…
Descriptors: Educational Innovation, Supply and Demand, Information Management, Foreign Countries
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Kožuchová, Mária; Barnová, Silvia; Stebila, Ján; Krásna, Slávka – Acta Educationis Generalis, 2023
Introduction: In the proposed study, the authors focus on the effectiveness of the application of inquiry-based approach in Slovak schools and present the results of an original research study focused on the impact of inquiry-based teaching on students' knowledge acquisition. Methods: For the purposes of the research study, a pedagogical…
Descriptors: Inquiry, Active Learning, Instructional Effectiveness, Foreign Countries
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Deni Hadiana; Ibnu Salman; Novi Sylvia; Nur Alia; Anggraeni Dian Permatasari; Handewi Purwati Saliem – Educational Process: International Journal, 2025
Background/purpose: Food security is a critical global issue intensified by climate change, economic pressures, and geopolitical instability, resulting in disrupted food supply chains and increased food prices. Research-based learning in nature schools offers innovative approaches to fostering food security awareness through immersive experiences…
Descriptors: Food, Security (Psychology), Hunger, Active Learning
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Jacinta Maxwell; Katie Burke; Yvonne Salton – Journal of Geography in Higher Education, 2024
Online learner engagement research has risen internationally due to the COVID-19 pandemic, especially in relation to experiential learning. However, this research has focused on the use of technology to access learning about a particular place rather than consider the pedagogical potential of the places in which the learner is located. This study…
Descriptors: Teaching Methods, Place Based Education, Preservice Teachers, Teacher Education Programs
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Nathalie Roos – International Journal of Art & Design Education, 2025
This article is an evaluative research study, mapping the outcomes of the art and citizenship project Dealing with the real stuff, in which students developed the competences of critical thinking and creative resistance. During this project, Dutch students at a school for compulsory education, aged 15-16 years, studied activist art, participated…
Descriptors: Art Education, Citizenship Education, Activism, Educational Benefits
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Curtis, Vic; Moon, Rob; Penaluna, Andy – Industry and Higher Education, 2021
Taking an active and experiential approach to teaching is often assumed to be the best way to promote learning. However, the empirical evidence to support this assertion in entrepreneurship education is inconclusive, and current practice suggests that delivery in higher education is still quite passive and traditional. This 6-year, mixed method…
Descriptors: Entrepreneurship, Universities, Foreign Countries, Teaching Methods
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Steven L. Rogers; Adam J. Jeffery; Jamie K. Pringle; Antonia C. Law; Alexandre Nobajas; Katie Szkornik; Angela C. Turner; Adam Moolna; Ben Davenward; Luke Hobson – Journal of Learning Development in Higher Education, 2023
Living Labs provide stakeholders with authentic and spontaneous environments in which innovations and technologies can be developed. This paper highlights the use of Living Labs as an educational teaching and learning environment. We give four current examples of practice and present a conceptual framework for pedagogic design and development of…
Descriptors: Experiential Learning, Authentic Learning, Learning Laboratories, Foreign Countries
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Haapaniemi, Heini; Leinonen, Teemu – Open Education Studies, 2023
This study introduces a pedagogical model: "the parallel co-inquiry cycles with performative inquiry for character related design" for higher education design studies that focus on characterization. The disciplines benefitting from cross-fertilization provided by the model include game design, fashion design, graphic design, theatre, and…
Descriptors: Inquiry, Active Learning, Teaching Models, College Instruction
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Amalija Žakelj; Mara Cotic; Daniel Doz – Cogent Education, 2024
The present research investigates the effects of an active and experiential learning approach on eighth-grade students' mathematics achievement employing a quasi-experimental research design. A total of 231 students from four Slovenian primary schools participated in the study, with 101 students assigned to the experimental group (EG) and 130 to…
Descriptors: Foreign Countries, Secondary School Mathematics, Secondary School Students, Grade 8
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Darryl Cochrane – Student Success, 2025
This practice report describes the application of scenario-based learning to improve awareness of interpersonal skills in sport and exercise students. Thirty second-year undergraduate students over two consecutive academic years engaged in three scenario-based learning activities that simulated client interviews and consultations. The consensus…
Descriptors: Foreign Countries, Undergraduate Students, College Athletics, Exercise
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Finnah Fourqoniah; Muhammad Fikry Aransyah; Lilia Pasca Riani – Electronic Journal of e-Learning, 2025
The rapidly evolving field of digital entrepreneurial education has been significantly shaped by advancements in technologies such as augmented reality (AR), virtual reality (VR), and artificial intelligence (AI). While these technologies have opened new possibilities for entrepreneurial learning, much of the existing research is fragmented,…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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