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Özlem Senyigit Sarikaya; Gözde Altiparmakoglu Sakarya; Çigsem Yagmur Yüksel; Halil Duymus – International Journal of Art & Design Education, 2025
Workshops create a collaborative and/or sharing environment that supports our design education and turns it into an interactive one. They are important meeting places for students who continue their design education in different disciplines in different places to communicate and provide common working platforms. Therefore, such organisations,…
Descriptors: Interdisciplinary Approach, Design, Workshops, Architectural Education
Adetola Adebisi Akanbiemu; Aderinola Ololade Dunmade; Akinade Adebowale Adewojo – Innovations in Education and Teaching International, 2025
This paper underscores the significance of experiential learning, emphasising active engagement and practical application, particularly in the realm of online education. This research is focused on the National Open University of Nigeria (NOUN). The study employs a survey research design involving internal and external online facilitators. The…
Descriptors: Foreign Countries, Experiential Learning, Open Universities, Online Courses
Jorge A. Arevalo; Jose M. Alcaraz; Keary Shandler – Journal of Management Education, 2025
Based on action learning, we propose a new use of digital story telling (DST) in sustainability in management education (SiME). Using thematic analysis (TA), we analyze a set of 63 student generated DST films on the Anthropocene to propose an experiential learning framework based on five key learning domains: the Planetary Boundaries, scale issues…
Descriptors: Experiential Learning, Creativity, Electronic Learning, Story Telling
Kostas Karadakis; Trevor Bopp; Matthew Walker – Sport Management Education Journal, 2025
The esport industry is an ever-evolving field for which students must have industry-specific skills and knowledge if they intend to secure career opportunities. Scholarly curricula and the associated experiential conduits are essential to the acquisition and development of such skills among students. The purpose of this study was to better…
Descriptors: Experiential Learning, Athletics, Electronic Learning, Internet
Baris Gür; N. Hande Kutbay; H. Güçlü Yavuzcan – Design and Technology Education, 2025
Following the COVID-19 pandemic, research on Virtual Design Studios (VDS) increased significantly, revealing mixed opinions about their limitations. This paper aims to present these contrasting views on VDS education, with a particular focus on peer-learning. While many studies argue that peer-learning diminishes significantly, or even disappears…
Descriptors: Design, Electronic Learning, COVID-19, Pandemics
Becker, Jennifer A. H. – Journal of Communication Pedagogy, 2023
Drawing upon my own experience as an educator, I describe and reflect upon my experiential learning-pedagogical process of transforming my Fall 2020 Zoom-based honors interpersonal communication course in which my students traversed through a series of experiential learning activities called Interpersonal Enrichment Journeys. Data revealed that…
Descriptors: Experiential Learning, Honors Curriculum, Interpersonal Communication, Online Courses
Louise Dunn; Sarah Mclean – International Journal of Work-Integrated Learning, 2025
Innovation to support work-integrated learning (WIL) delivery in Australian higher education and other countries is becoming increasingly important due to the complexities associated with integrating work and learning in this context. Exacerbated by the COVID-19 pandemic, complexities include the changing nature of work and challenges related to…
Descriptors: Foreign Countries, Higher Education, Environmental Education, Health Education
McKenzie R. Behrendt; Stacy Smallfield – Journal of Occupational Therapy Education, 2024
The rise in technology, social media, and video has led to the desire for short, interactive, and visually appealing instructional materials. Modern learners want flexibility, repeatability, accessibility, and low-stakes knowledge checks. A multimedia e-learning module may meet the learner's desires. This article describes the conception,…
Descriptors: Multimedia Instruction, Electronic Learning, Cognitive Processes, Occupational Therapy
Mercer, Theresa G.; Kythreotis, Andrew P.; Harwood, Joseph; Robinson, Zoe P.; George, Sharon M.; Sands, David; Brown, Joshua M.; Sims, Toby – Journal of Geography in Higher Education, 2023
This resource paper explores the benefits of developing virtual fieldtrips to help future-proof geography teaching and learning in times of uncertainty and change. Drawing on a case study from a second-year biogeography module that saw cancellations to in-person fieldtrips in the first UK COVID-19 lockdown and the development of a virtual…
Descriptors: Distance Education, Field Trips, Geography, Foreign Countries
Hub, Qianhui Tian – ProQuest LLC, 2023
Service learning (SL) is an experiential learning pedagogy that merges real-life community service activities with structured reflection. Electronic-Service Learning (e-SL) is a blended pedagogy that combines online education and SL. The pandemic has significantly prompted the evolution of SL toward e-SL. In planning pedagogy initiatives,…
Descriptors: Service Learning, Electronic Learning, College Students, Nontraditional Students
Tolulope Famaye; Oluwadara Abimbade; Oluwajoba Adisa – Journal of Interactive Learning Research, 2025
As Artificial Intelligence (AI) becomes integrated into daily life, children encounter it without understanding its mechanisms or ethics. This study examines a five-day online AI literacy workshop for children aged 7-11, focused on foundational knowledge, hands-on engagement, and critical thinking. Using a socio-constructivist framework, the…
Descriptors: Artificial Intelligence, Technological Literacy, Children, Workshops
Peter Edward Doe – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2025
This book examines professional engineering education in the Asia-Pacific region in the context of the history of the Faculty of Engineering at the University of Tasmania. It chronicles the development of professional engineering education at the University of Tasmania following the establishment of schools/faculties of engineering in Australia…
Descriptors: Engineering Education, Foreign Countries, Universities, Educational History
Sacco-Bene, Christine; Walsh, Michael J.; Dawson, Robert D.; Petrino, Janet; Boening, Emily – Counselor Education and Supervision, 2022
Most applications of virtual reality and technology used in counseling occur in the context of client intervention and treatment. This article presents how virtual enhanced education tools such as virtual reality, augmented reality, and 360° videos provide a stage for constructing creative opportunities for experiential learning in counselor…
Descriptors: Counseling Techniques, Computer Simulation, Video Technology, Experiential Learning
Jyoti Wadmare; Dakshita Kolte; Kapil Bhatia; Palak Desai; Ganesh Wadmare – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper highlights an innovative and impactful online operating system algorithms e-learning tool in engineering education. Background: Common teaching methodologies make it difficult to teach complex algorithms of operating systems. This paper presents a solution to this problem by providing simulations of different complex…
Descriptors: Engineering, Science Education, Material Development, Computer Simulation
Zachary Daniels – Palgrave Macmillan, 2025
This book offers a groundbreaking resource designed to transform how experiential learning is integrated into educational settings across various disciplines. It offers a comprehensive resource for educators and practitioners who are committed to enhancing student engagement and learning outcomes through innovative, practical approaches. The…
Descriptors: Experiential Learning, Learner Engagement, Outcomes of Education, Educational Innovation

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