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Showing 1 to 15 of 315 results Save | Export
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Khaleel Asyraaf Mat Sanusi; Daniel Majonica; Deniz Iren; Nardie Fanchamps; Roland Klemke – Education and Information Technologies, 2024
Developing immersive learning systems is challenging due to their multidisciplinary nature, involving game design, pedagogical modelling, computer science, and the application domain. The diversity of technologies, practices, and interventions makes it hard to explore solutions systematically. A new methodology called Multimodal Immersive Learning…
Descriptors: Taxonomy, Multimedia Materials, Innovation, Creativity
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Charlotte L. Doyle – Creativity Research Journal, 2024
Glaveanu & Beghetto recently proposed defining creativity as the experience of novel person-world encounters with features of open-endedness, non-linearity, pluri-perspectives, and future orientation. This comment joins the discussion by bringing the phenomenological concepts of William James and Alfred Schütz into the conversation. They…
Descriptors: Creativity, Definitions, Phenomenology, Creative Thinking
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Jorge A. Arevalo; Jose M. Alcaraz; Keary Shandler – Journal of Management Education, 2025
Based on action learning, we propose a new use of digital story telling (DST) in sustainability in management education (SiME). Using thematic analysis (TA), we analyze a set of 63 student generated DST films on the Anthropocene to propose an experiential learning framework based on five key learning domains: the Planetary Boundaries, scale issues…
Descriptors: Experiential Learning, Creativity, Electronic Learning, Story Telling
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V. Saint-Dizier de Almeida; Y. Kebir; A. Garrigou – European Journal of Psychology of Education, 2025
This article presents a training course in facilitation skills for Creative Focus-Groups using Intermediate Objects (CFGIO). It is aimed at students at the end of their psychology studies, who will be required to use this type of methodology in the course of their professional careers. The CFGIO is a participative methodology that draws on the…
Descriptors: Training, Creativity, Focus Groups, Facilitators (Individuals)
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Autaiwan Sriarun; Sarit Srikao; Nirat Jantharajit – Asian Journal of Education and Training, 2025
This study aimed to develop the Experiential Learning Management Model (ELMM) based on the Reggio Emilia approach and evaluate its impact on creativity and social interpersonal performance in preschool children. A total of 69 children from a kindergarten in northeastern Thailand were divided into an experimental group (n=34) and a control group…
Descriptors: Foreign Countries, Early Childhood Education, Experiential Learning, Preschool Children
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Bridget Looney – Emerald Publishing Limited, 2025
In traditional schooling, language and literacy development are often prioritized at the expense of early engagement with science, social studies, and the arts. Content rich, inquiry-based learning is typically delayed--especially in the early years. "Maker Pedagogy: A Paradigm for Teaching, Learning, and Leading in the Modern School"…
Descriptors: Shared Resources and Services, Inclusion, Interdisciplinary Approach, Cooperative Learning
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Yuan-Cheng Chang; Yu-Fang Chen; Ya-Ting Cheng; Kuo-Pin Chao – Educational Research and Reviews, 2024
This study aims to explore the impact of dual learning on preschool teachers' thriving at work and creative performance, and whether preschool teachers' thriving at work acts as a mediating factor in the relationship between dual learning and teachers' creative work. The participants were preschool teachers from Taiwan. Convenience sampling was…
Descriptors: Foreign Countries, Preschool Teachers, Learning Theories, Discovery Learning
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Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2025
Background: Based on the embodied cognition perspective, interdisciplinary hands-on learning combines several disciplines, such as science, technology, engineering and mathematics (STEM), to improve students' capacity to solve real-world problems. Despite the popularity of interdisciplinary hands-on learning, particularly the six-phase 6E model,…
Descriptors: Interdisciplinary Approach, Experiential Learning, STEM Education, Problem Solving
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Guanrong Dai; Xiaofang Yuan; Yu Wu – International Journal of Art & Design Education, 2025
Most of the museum's family digital interactive programmes are designed for children, and research regarding the family as a learning unit is lacking. Towards this end, we have been exploring how digital resources exist within the family museum experiential learning process and how it can be tailored to support adult groups participating through…
Descriptors: Family Relationship, Experiential Learning, Museums, Interaction
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Chang Xu – Journal of Museum Education, 2025
Museums are increasingly transforming from passive repositories of history and culture into dynamic spaces that facilitate interdisciplinary learning and active community engagement. This shift is evident in the integration of art and science within museum settings, which enhances public understanding of complex global challenges such as climate…
Descriptors: Creativity, Museums, Cooperation, Artists
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Zeynep Temiz; Mustafa Çevik – Early Years: An International Journal of Research and Development, 2024
The Science, Technology, Engineering, Arts and Mathematics (STEAM) approach has a variety of benefits for all children as it triggers multiple senses through hands-on activities, experiential learning, exploration opportunities on different scientific topics, and various tools and materials. Five STEAM activities were designed and implemented with…
Descriptors: STEM Education, Art Education, Early Childhood Education, Learning Activities
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Carolyn F. Hall – Educational Considerations, 2026
As Gen Z enters an era of rapid technological change, economic uncertainty, and global challenges, traditional education models must evolve to foster adaptability, autonomy, and resilience. This article explores the role of heutagogy (self-determined learning), internships, and collective action in redefining education to prepare students for an…
Descriptors: Independent Study, Self Determination, Internship Programs, Resilience (Psychology)
Shannon Ann Basas Perry – ProQuest LLC, 2024
Within the broad, interdisciplinary field of adult education, affective aspects of experience and the roles they play in learning have, thus far, not been properly theorized or researched. This dissertation first explores how John Heron's whole person theory (WPT) conceptualizes feeling as an expansive affective capacity at the root of all human…
Descriptors: Experiential Learning, Creativity, Transformative Learning, Adult Education
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Dalma Lilla Dominek; Marton Demeter; Szabolcs Ceglédi – Journal of Museum Education, 2024
The last few decades have seen a growing trend toward the analysis of creativity and flow experiences in pedagogy, but we have only a limited knowledge of how cultural institutions can contribute to flow experiences in learning processes. Our study argues that the effectiveness of learning might be enhanced by the experiential accumulation of…
Descriptors: Foreign Countries, Undergraduate Students, Museums, Cultural Centers
Alexis Story Crawshaw – ProQuest LLC, 2022
"Paideia," a Classical ancient Greek notion of education, encompassed both holistic formal instruction and art (particularly poetry) as means to develop cultural values and understanding. This dissertation examines how the new media arts--as a transdisciplinary and computational field--can be leveraged to fulfill a contemporary notion of…
Descriptors: Mass Media, Holistic Approach, Experiential Learning, Behavior
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