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Showing 1 to 15 of 18 results Save | Export
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Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2024
Background: Society requires individuals to have the ability to synthesise knowledge from diverse sources, typically acquired through science, technology, engineering, and mathematics (STEM) education. Objectives and Methods: We utilised a moderately rigorous design to investigate the effects of combining a hands-on STEM activity with active…
Descriptors: Knowledge Level, Teaching Methods, Flipped Classroom, Academic Achievement
Trishauna Pulos – ProQuest LLC, 2024
Middle school is about the growth, potential, and change of adolescents. Students at the middle school age level, generally ages 10 to 14, struggle with the dynamics of making the transitions from recess and active learning in elementary school to multiple teachers, bigger workloads and campuses, and larger student populations (Alexander et al.,…
Descriptors: Middle School Students, Middle School Teachers, Student Projects, Active Learning
Aimee Trieu – ProQuest LLC, 2023
Technological advancements continue to present a variety of learning opportunities for students. The purpose of this interpretative phenomenological analysis (IPA) study is to seek an understanding about students' experiences with a virtual reality (VR) activity in an Advanced Placement English course. Analyzing the observations and interactions…
Descriptors: Computer Simulation, Reading Skills, English Instruction, Language Arts
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Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
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Hennessey, Eden; Mueller, Julie – Canadian Journal of Education, 2020
As a problem-solving approach, design thinking (DT) emphasizes iterative, user-focused designing. While DT is being readily adopted into education, little is known about how educators integrate DT across curricula. To address this question, we collaborated with a tech-ed industry partner and a focus group of experienced educators to assess…
Descriptors: Design, Thinking Skills, Teaching Methods, Student Projects
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Lubis, Nazriani; Lubis, Asnarni; Ashadi, Rido Imam – International Journal of Education and Literacy Studies, 2018
This research aims to investigate the effectiveness of integrating project-based learning and experiential learning models toward students' interpersonal communication skill and creativity particularly in using English. This research was conducted by applying quantitative research method with factorial design 2X2 ANOVA The subjects were English as…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
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Taheri, Pooya; Robbins, Philip; Maalej, Sirine – Education Sciences, 2020
Langara College, as one of the leading undergraduate institutions in the province of British Columbia (BC), offers the "Applied Science for Engineering" two-year diploma program as well as the "Engineering Transfer" two-semester certificate program. Three project-based courses are offered as part of the two-year diploma program…
Descriptors: Engineering Education, Student Projects, Teaching Methods, Active Learning
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Samson, Patricia L. – Collected Essays on Learning and Teaching, 2015
Creative Problem-Solving (CPS) can be a transformative teaching methodology that supports a dialogical learning atmosphere that can transcend the traditional classroom and inspire excellence in students by linking real life experiences with the curriculum. It supports a sense of inquiry that incorporates both experiential learning and the…
Descriptors: Learner Engagement, Learning Strategies, Active Learning, Student Motivation
Randall, Robin R. – Educational Facility Planner, 2012
Outdoors opens up endless possibilities. Every place and space people experience offers an opportunity to learn. Accepted educational research first theorized by social scientist and author, Howard Gardner, shows that learners have nine multiple intelligences--visual, logical, intrapersonal, musical, body-kinesthetic, linguistic, interpersonal,…
Descriptors: Outdoor Education, Educational Opportunities, Educational Environment, Multiple Intelligences
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Yarker, Patrick – FORUM: for promoting 3-19 comprehensive education, 2008
Nicholas Serota calls Room 13 "the most important model for artistic teaching in school that we have in the UK." This article describes and considers aspects of the Room 13 initiative. Begun more than a decade ago in Scotland and now spreading internationally, Room 13 treats pupils as artists and business-people. By working alongside…
Descriptors: Artists, Foreign Countries, Visual Literacy, Student Motivation
Southern Regional Education Board (SREB), 2012
Research has shown that certain ways of teaching can make a difference in whether students learn standards-based content. Many strategies have proven to be effective in teaching literacy, mathematics, science and social studies. These strategies have facilitated blending academic and career/technical subjects to make learning more meaningful for…
Descriptors: Teaching Methods, Secondary School Teachers, Middle School Teachers, Reading Instruction
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Hernandez-Ramos, Pedro – British Journal of Educational Technology, 2007
This paper describes an intensive 2-hr workshop designed to introduce preservice teachers to digital video in the context of an instructional technology course or as a stand-alone activity. Acknowledging time constraints in most real-life instructional situations, this format takes novices with no or very limited knowledge of video making to the…
Descriptors: Preservice Teachers, Learning Modalities, Creativity, Educational Technology
De Cesare, Christie – Active Learner: A Foxfire Journal for Teachers, 2002
An English-as-second-language teacher feels that everyone has creativity and imagination, and the teacher's role is to nurture those qualities. Drawing on the Foxfire core practices, she acknowledges and reinforces those moments when learners reveal their own unique insights into learning, and she facilitates exploratory and innovative thinking…
Descriptors: Active Learning, Creative Thinking, Creativity, Educational Practices
Prouty, IlaSahai – Zip Lines: The Voice for Adventure Education, 2000
A work of art documents the artist's perceptions. The conundrum of how to communicate one's perceptions effectively is the foundation of art. Making art in the classroom involves dialogs between artists and themselves, and artists and their audience. An entire class collaborating on a work augments the learning experience. Instructions are given…
Descriptors: Active Learning, Art Activities, Art Expression, Cooperative Learning
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Athman, Julie; Bates, Tim – Legacy, 1998
Discusses the pros and cons often mentioned concerning technology in education. Describes measures of effectiveness of technology-enhanced educational programs, ranging from active learning and multidisciplinary tasks to performance-based assessments. Argues that technology should enhance rather than replace direct experiences. (PVD)
Descriptors: Active Learning, Computer Uses in Education, Creativity, Critical Thinking
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