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Kitchen, Veronica – Journal of Political Science Education, 2022
As experiential learning becomes more central to undergraduate education, we must find ways to use it in large classes and to teach students how to learn from experiences. This article uses a 2-year study of student perceptions of learning from short, in-class games and simulations to show that these active learning activities can be used to…
Descriptors: Experiential Learning, Undergraduate Students, Educational Games, Simulation
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Raska, David; Weisenbach Keller, Eileen – Marketing Education Review, 2021
To assist marketing students during their college experience we developed, over the course of 10 years, an innovative approach to teaching that connects classroom education, career finding, and job-skill development. We linked two required courses, one student organization, and many companies together to create the Underground Agency. The Agency…
Descriptors: Marketing, Teaching Methods, Career Choice, Job Skills
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Rohm, Andrew J.; Stefl, Matthew; Saint Clair, Julian – Journal of Marketing Education, 2019
Academic programs and educators face numerous challenges related to teaching digital marketing. Today, the world of marketing is digital and marketing programs have struggled to maintain pace with the changes influencing marketing practice. The authors describe the M-School program at Loyola Marymount University, a program developed to address…
Descriptors: Marketing, Educational Change, Curriculum Development, Program Descriptions
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Breathnach, Catherine; Stephenson, Frances – Action Learning: Research and Practice, 2011
The authors explore their experience of a course for long-term unemployed people and reflect as to whether the traits identified by Tom Bourner on readiness for action learning actually relate to their experience. They conclude that based on the obvious development by the members of the group over the course, they observed, in some small way, the…
Descriptors: Unemployment, Experiential Learning, Active Learning, Student Experience
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Haberman, Bruria; Yehezkel, Cecile – Journal of Information Technology Education, 2008
The rapid evolvement of the computing domain has posed challenges in attempting to bridge the gap between school and the contemporary world of computing, which is related to content, learning culture, and professional norms. We believe that the interaction of high-school students who major in computer science or software engineering with leading…
Descriptors: Enrichment Activities, Formative Evaluation, Program Effectiveness, Computer System Design