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Chung, Chih-Hung; Shen, Chunyi; Qiu, Yu-Zhen – International Journal of Game-Based Learning, 2019
Gamification provides a practical approach to improving learning processes, especially the learner's motivation. However, little research has been conducted on student intentions to use gamification in higher education. Therefore, this study explored the gamification in higher educational courses by collecting surveys and discusses the factors…
Descriptors: College Students, Student Attitudes, Educational Games, Adoption (Ideas)

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