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Liang Zhang; Jionghao Lin; John Sabatini; Conrad Borchers; Daniel Weitekamp; Meng Cao; John Hollander; Xiangen Hu; Arthur C. Graesser – IEEE Transactions on Learning Technologies, 2025
Learning performance data, such as correct or incorrect answers and problem-solving attempts in intelligent tutoring systems (ITSs), facilitate the assessment of knowledge mastery and the delivery of effective instructions. However, these data tend to be highly sparse (80%90% missing observations) in most real-world applications. This data…
Descriptors: Artificial Intelligence, Academic Achievement, Data, Evaluation Methods
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Han, Yuting; Wilson, Mark – Applied Measurement in Education, 2022
A technology-based problem-solving test can automatically capture all the actions of students when they complete tasks and save them as process data. Response sequences are the external manifestations of the latent intellectual activities of the students, and it contains rich information about students' abilities and different problem-solving…
Descriptors: Technology Uses in Education, Problem Solving, 21st Century Skills, Evaluation Methods
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Wonkyung Choi; Jun Jo; Geraldine Torrisi-Steele – International Journal of Adult Education and Technology, 2024
Despite best efforts, the student experience remains poorly understood. One under-explored approach to understanding the student experience is the use of big data analytics. The reported study is a work in progress aimed at exploring the value of big data methods for understanding the student experience. A big data analysis of an open dataset of…
Descriptors: College Students, Data Analysis, Data Collection, Learning Analytics
Valenza, Marco; Dreesen, Thomas; Kan, Sophia – UNICEF Office of Research - Innocenti, 2022
One tool that many families own, across the globe, is a basic mobile phone. The use of low-cost basic mobile phones for educational purposes in humanitarian settings is critical where access to connectivity and higher cost devices is limited. The portability of mobile phones, combined with their communication features, offers multiple uses to…
Descriptors: COVID-19, Pandemics, Telecommunications, Handheld Devices
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Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo Ogasawara; Joel dos Santos – Technology, Knowledge and Learning, 2025
Educational games help reinforce educational concepts. They help students learn through hypothesizing, probing, and reflecting upon the game environment. Understanding the impact of a game is important before deploying it in a class. Recent studies in learning analysis describe methodologies and approaches for analyzing educational games. However,…
Descriptors: Design, Educational Games, Reinforcement, Game Based Learning
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Ting Ding; Mengqi Zhang – International Journal of Web-Based Learning and Teaching Technologies, 2024
The level of information technology is increasing, and technology is developed. University English teaching has also changed under its influence. Different from the traditional teaching in the past, more and more students adopt the mode of "Internet + Smartphone" to learn English. This paper proposes a teaching mode evaluation method in…
Descriptors: English for Special Purposes, Educational Change, Business Administration Education, Data
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Guher Gorgun; Okan Bulut – Educational Measurement: Issues and Practice, 2025
Automatic item generation may supply many items instantly and efficiently to assessment and learning environments. Yet, the evaluation of item quality persists to be a bottleneck for deploying generated items in learning and assessment settings. In this study, we investigated the utility of using large-language models, specifically Llama 3-8B, for…
Descriptors: Artificial Intelligence, Quality Control, Technology Uses in Education, Automation
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Emily C. Hanno; Ximena A. Portilla; JoAnn Hsueh – Child Development Perspectives, 2025
In this article, we adopt culturally relevant perspectives on developmental science that acknowledge and value the diversity of backgrounds and experiences of young children and their families to identify opportunities to advance the measurement of early childhood development. We focus on direct child assessments that can drive more equitable…
Descriptors: Young Children, Child Development, Equal Education, Evaluation Methods
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Ling Wang; Shen Zhan – Education Research and Perspectives, 2024
Generative Artificial Intelligence (GenAI) is transforming education, with assessment design emerging as a crucial area of innovation, particularly in computer science (CS) education. Effective assessment is critical for evaluating student competencies and guiding learning processes, yet traditional practices face significant challenges in CS…
Descriptors: Artificial Intelligence, Computer Science Education, Technology Uses in Education, Student Evaluation
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Jacob Whitehill; Jennifer LoCasale-Crouch – Journal of Educational Data Mining, 2024
With the aim to provide teachers with more specific, frequent, and actionable feedback about their teaching, we explore how Large Language Models (LLMs) can be used to estimate "Instructional Support" domain scores of the CLassroom Assessment Scoring System (CLASS), a widely used observation protocol. We design a machine learning…
Descriptors: Artificial Intelligence, Teacher Evaluation, Models, Transcripts (Written Records)
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Hanbing Xue; Weishan Liu – SAGE Open, 2025
The application of natural language processing (NLP) technology in the field of education has attracted considerable attention. This study takes 716 articles from the Web of Science database from 1998 to 2023 as its research sample. Using bibliometrics as the theoretical foundation, and employing methods such as literature review and knowledge…
Descriptors: Bibliometrics, Natural Language Processing, Technology Uses in Education, Educational Trends
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Sandra Leaton Gray; Mutlu Cukurova – Cogent Education, 2024
Debates surrounding the use of data science in educational AI are frequently rather entrenched, revolving around commercial models and talk of teacher replacement. This article explores the potential for digital textual analysis within humanities and social science education, advocating for a sociologically-driven approach that complements, rather…
Descriptors: Humanities, Social Sciences, Social Science Research, Research Methodology
Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny – Grantee Submission, 2019
Well-designed digital games hold promise as effective learning environments. However, designing games that support both learning and engagement without disrupting flow is quite tricky. In addition to including various game design features (e.g., interactive problem solving, adaptive challenges, and player control of gameplay) to engage players,…
Descriptors: Physics, Science Instruction, Educational Games, Educational Technology
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Yang Sun; Rui Wang; Bo Feng – International Journal of Information and Communication Technology Education, 2024
With the rapid development of internet technology, the importance of data in various industries has become increasingly prominent. However, in the field of domestic education, especially the research on teaching quality evaluation is relatively sparse. This paper aims to build an evaluation model of physical education teaching quality with big…
Descriptors: Physical Education, Physical Education Teachers, Teacher Effectiveness, Educational Quality
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Lynch, Collin F. – Theory and Research in Education, 2017
Big Data can radically transform education by enabling personalized learning, deep student modeling, and true longitudinal studies that compare changes across classrooms, regions, and years. With these promises, however, come risks to individual privacy and educational validity, along with deep policy and ethical issues. Education is largely a…
Descriptors: Data Analysis, Data Collection, Privacy, Evaluation Methods
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