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Wenyi Lu; Joseph Griffin; Troy D. Sadler; James Laffey; Sean P. Goggins – Journal of Learning Analytics, 2025
Game-based learning (GBL) is increasingly recognized as an effective tool for teaching diverse skills, particularly in science education, due to its interactive, engaging, and motivational qualities, along with timely assessments and intelligent feedback. However, more empirical studies are needed to facilitate its wider application in school…
Descriptors: Game Based Learning, Predictor Variables, Evaluation Methods, Educational Games
Matthieu Cisel – Canadian Journal of Education, 2024
Over the last decade, teachers in France have been increasingly pressured to use digital learning environments, and to shift from grade-based to skill-based assessment. Educational dashboards, which measure student input electronically, could foster such a transition by providing insights into learners' performances. However, such dashboards could…
Descriptors: Foreign Countries, Computer Assisted Testing, Summative Evaluation, Elementary School Students
Agley, Jon; Tidd, David; Jun, Mikyoung; Eldridge, Lori; Xiao, Yunyu; Sussman, Steve; Jayawardene, Wasantha; Agley, Daniel; Gassman, Ruth; Dickinson, Stephanie L. – Educational and Psychological Measurement, 2021
Prospective longitudinal data collection is an important way for researchers and evaluators to assess change. In school-based settings, for low-risk and/or likely-beneficial interventions or surveys, data quality and ethical standards are both arguably stronger when using a waiver of parental consent--but doing so often requires the use of…
Descriptors: Data Analysis, Longitudinal Studies, Data Collection, Intervention
Shute, Valerie J.; Moore, Gregory R.; Wang, Lubin – International Educational Data Mining Society, 2015
We are using stealth assessment, embedded in "Plants vs. Zombies 2," to measure middle-school students' problem solving skills. This project started by developing a problem solving competency model based on a thorough review of the literature. Next, we identified relevant in-game indicators that would provide evidence about students'…
Descriptors: Middle School Students, Problem Solving, Educational Games, Bayesian Statistics
Taylor, Natalie Greene – ProQuest LLC, 2015
This dissertation focuses on the perceptions that young people have of federal government websites and of the U.S. government, as well as exploring possible connections between the perceptions of government and government websites. Not only is this a virtually unstudied area of e-government and youth information behavior, but it is also of…
Descriptors: Federal Government, Web Sites, Student Attitudes, Middle School Students
Gobert, Janice D.; Baker, Ryan; Pedro, Michael Sao – Society for Research on Educational Effectiveness, 2011
The authors present work towards automatically assessing data collection behaviors as middle school students engage in inquiry within a physics microworld. In this study, the authors used machine learned models that can detect when students test their articulated hypotheses, design controlled experiments, and engage in planning behaviors using…
Descriptors: Physics, Middle School Students, Multiple Choice Tests, Data Collection
Kellems, Ryan, Comp.; Morningstar, Mary E., Comp. – Transition Coalition, 2009
The Tips for Transition contains 134 Transition Tips submitted from all over the country by practitioners. The purpose of the Tips was to identify grassroots transition practices being used by practitioners. Tips are categorized into the following domains: (1) Transition Planning; (2) Student Involvement; (3) Family Involvement; (4) Curriculum and…
Descriptors: Access to Education, Transitional Programs, Assistive Technology, Career Development
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

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