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Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
Bedek, Michael; Seitlinger, Paul; Kopeinik, Simone; Albert, Dietrich – Electronic Journal of e-Learning, 2012
Digital educational games (DEGs) possess the potential of providing an appealing and intrinsically motivating learning context. Usually this potential is either taken for granted or examined through questionnaires or interviews in the course of evaluation studies. However, an "adaptive" game would increase the probability of a DEG being…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
Peer reviewedWhitehill, Betty V.; McDonald, Barbara A. – Simulation & Gaming, 1993
Describes a study that investigated the effect of motivational variables on task persistence and performance in Navy technical training by giving students problems in a self-paced computer simulation game or drill with variable or fixed payoff points. Student responses to an evaluation questionnaire are discussed. (14 references) (LRW)
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Games, Computer Simulation
Peer reviewedRandel, Josephine M.; And Others – Simulation & Gaming, 1992
Reviews empirical research from 1963 to 1991 that compared the instructional effectiveness of games to conventional classroom instruction. It is concluded that subject matter areas where very specific content can be targeted, especially mathematics, are more likely to show beneficial effects for gaming. (41 references) (LRW)
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Games, Conventional Instruction

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