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Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
Illinois Univ., Champaign. – 1984
This guide is designed to help home economics teachers in Illinois to become more informed about computers and how they can be used in the classroom. The guide consists of six sections. The first two sections discuss educational uses of computers and factors to consider in selecting a computer for vocational and practical arts education. The third…
Descriptors: Check Lists, Classroom Techniques, Computer Assisted Instruction, Computer Software
Florez, MaryAnn Cunningham – 1998
Terms and concepts currently in use in adult English-as-a-Second-Language (ESL) instruction are defined and explained. They include: authentic or alternative assessment; computer-assisted language learning; critical literacy theory; family and intergenerational literacy; multiple intelligences and learning styles; practitioner inquiry, reflective…
Descriptors: Action Research, Adult Education, Cognitive Style, Computer Assisted Instruction
Clarke, Alan – 2001
This document is intended to help open learning and distance learning practitioners use, design, and select appropriate open and distance learning materials. The document begins with a brief overview of the following forms of open and distance learning materials: workbooks; structured materials; computer-based training materials; online materials;…
Descriptors: Check Lists, Computer Assisted Instruction, Cost Effectiveness, Definitions