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Figliano, Fred J.; Wells, John G. – Journal of Technology Education, 2019
This study outlines the development of the Design Log Instrument (DLI), which is intended for use in identifying moments of abstraction as evidence of STEM content knowledge transfer. The DLI prompts participants to be reflective during technological/engineering design challenges. During the development of this instrument, a three-phase,…
Descriptors: STEM Education, Transfer of Training, Engineering Education, Design
Content Validity of Game-Based Assessment: Case Study of a Serious Game for ICT Managers in Training
Hummel, Hans G. K.; Joosten-ten Brinke, Desirée; Nadolski, Rob J.; Baartman, Liesbeth K. J. – Technology, Pedagogy and Education, 2017
Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills should be in line with instruction, and within a serious game environment its content validity should equal face-to-face assessment. Research on assessment in serious gaming has remained rather scarce. This article shows how assessment can be…
Descriptors: Content Validity, Educational Games, Computer Games, Computer Assisted Testing
Andrews, Kristen E.; Tressler, Kurt D.; Mintzes, Joel J. – Environmental Education Research, 2008
Despite its importance as a central goal in environmental education, there appears to be little consensus about how best to document, assess and evaluate understanding of environmental concepts. This illustrative case study describes and demonstrates the use of the concept mapping strategy as an effective tool for assessing environmental…
Descriptors: Concept Mapping, Animals, Marine Education, Environmental Education

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