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Crescenzi-Lanna, Lucrezia – British Journal of Educational Technology, 2020
Learning Analytics and Multimodal Learning Analytics are changing the way of analysing the learning process while students interact with an educational content. This paper presents a systematic literature review aimed at describing practices in recent Multimodal Learning Analytics and Learning Analytics research literature in order to identify…
Descriptors: Learning Modalities, Learning Analytics, Student Behavior, Progress Monitoring
Hack, Catherine – British Journal of Educational Technology, 2015
The use of rubrics for grading and feedback in higher education has increased in response to requirements for consistency and transparency across a diverse range of assessment tasks. There is a growing evidence base demonstrating the reliability of rubrics across different markers and instances. The number of studies describing the impact of…
Descriptors: Scoring Rubrics, Higher Education, Grading, Feedback (Response)
CyGaMEs Selene Player Log Dataset: Gameplay Assessment, Flow Dimensions and Non-Gameplay Assessments
Reese, Debbie Denise – British Journal of Educational Technology, 2015
The "Selene: A Lunar Construction GaME" instructional video game is a robust research environment (institutional review board approved) for investigating learning, affect, and the CyGaMEs Metaphorics approach to instructional video game design, embedded assessment, and informatics analysis and reporting. CyGaMEs applies analogical…
Descriptors: Video Games, Educational Technology, Research, Design
McDaniel, Rudy; Fanfarelli, Joseph R. – British Journal of Educational Technology, 2015
This dataset contains participant data related to the use of badging (achievement) feedback in pedagogical design. Two sections each of web-based graphic design and web design undergraduate courses were offered at the University of Central Florida. A badging system for achievements was included in one section of each. Performance, engagement and…
Descriptors: Recognition (Achievement), Evaluation Methods, Information Storage, Feedback (Response)
Peng, Chengzhi – British Journal of Educational Technology, 2013
Funded by the UK JISC Institutional Innovation Programme, the Augustine House Experiment sets out to investigate how the location sensing data collected over students' uses of the iBorrow notebooks can be visualised to reveal aspects of the new learning landscape during a 1-week sensing period. Indoor real-time location sensing technologies are…
Descriptors: Educational Technology, Computer Simulation, Hypothesis Testing, Data Collection