Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Educational Technology | 3 |
| English (Second Language) | 3 |
| Foreign Countries | 3 |
| Game Based Learning | 3 |
| Web Sites | 3 |
| Student Motivation | 2 |
| Access to Computers | 1 |
| Age Groups | 1 |
| Career Awareness | 1 |
| Career and Technical… | 1 |
| Collaborative Writing | 1 |
| More ▼ | |
Author
| Andrew Philpott | 1 |
| Deri Herdawan | 1 |
| Dhesi Wulan Sari | 1 |
| Fajar Sari Kurniawan | 1 |
| Herrington, Jan, Ed. | 1 |
| Jeong-Bae Son | 1 |
| Leikmaa, Marianna, Ed. | 1 |
| Marselia | 1 |
| Retno Anggoro | 1 |
| Viteli, Jarmo, Ed. | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
| Collected Works - Proceedings | 1 |
Education Level
| Grade 9 | 1 |
| High Schools | 1 |
| Higher Education | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Andrew Philpott; Jeong-Bae Son – Computer Assisted Language Learning, 2024
The study reported in this article investigated the use of quest-based learning (QBL) in a gamified English as a foreign language (EFL) course at a Japanese university. A mixed methods research design was utilised to explore the effect purposely designed quests can have on EFL students' foreign language (FL) motivation. The study was conducted…
Descriptors: College Students, Foreign Countries, English Language Learners, English (Second Language)
Dhesi Wulan Sari; Deri Herdawan; Fajar Sari Kurniawan; Marselia; Retno Anggoro – Journal of Education and Learning (EduLearn), 2025
Previous studies suggested that game learning method could assist students in improving English proficiency. However, Gen Z students in a semi-military maritime vocational school had a lack of motivation to enrich their maritime English mastery because of their many non-academic activities. The goal of this study was to present polimarlish.id as…
Descriptors: Game Based Learning, Web Sites, Educational Technology, English (Second Language)
Herrington, Jan, Ed.; Viteli, Jarmo, Ed.; Leikmaa, Marianna, Ed. – Association for the Advancement of Computing in Education, 2014
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "EdMedia 2014: World Conference on Educational Multimedia &…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Internet

Peer reviewed
Direct link
