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Cardenas-Claros, Monica S.; Gruba, Paul A. – CALICO Journal, 2010
Participatory design (PD), or the collaboration between software engineers and end users throughout the design process, may help improve CALL design practices. In this case study, four ESL learners, a software designer, and a language teacher created and evaluated a series of paper prototypes concerning help options in computer-based second…
Descriptors: Computer Software, Participative Decision Making, Second Language Learning, English (Second Language)
Cobb, Tom; Horst, Marlise – CALICO Journal, 2011
This study reports on the design and testing of an integrated suite of vocabulary training games for Nintendo[TM] collectively designated "My Word Coach" (Ubisoft, 2008). The games' design is based on a wide range of learning research, from classic studies on recycling patterns to frequency studies of modern corpora. Its general usage…
Descriptors: Foreign Countries, Vocabulary Development, Educational Technology, Educational Games
Liu, Min; Traphagan, Tomoko; Huh, Jin; Koh, Young Ihn; Choi, Gilok; McGregor, Allison – CALICO Journal, 2008
The purpose of this paper is to report on a usability study for ESL websites conducted to gain insights from learners of English as a second language (ESL) as they interacted with specific sites. Five carefully selected ESL sites were tested by 10 different users generating a total of fifty testing sessions. Two major research questions guided the…
Descriptors: Testing, Prior Learning, English (Second Language), Second Language Learning
AbuSeileek, Ali Farhan Munify – CALICO Journal, 2008
This study explored whether hypermedia annotation presentation in different locations of the text facilitates EFL vocabulary acquisition and reading comprehension. It also examined participants' preferences for the location of hypermedia-annotated text (at the end of the text, in the margin, at the bottom of the screen, or in a pop-up window).…
Descriptors: Reading Comprehension, Prior Learning, Hypermedia, Vocabulary Development

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