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Nicolas Bazine; Christine Lagabrielle; Mathieu Revranche; Adalgisa Battistelli – International Journal for Educational and Vocational Guidance, 2025
Drawing on self-regulatory perspective, this study investigates how protean individuals self-regulate their thoughts, cognition by the set-up of self-regulation tactics in order to develop their careers. Based on a sample of 423 French engineers, we tested a structural equation modeling. Our results highlighted that protean career orientation had…
Descriptors: Career Development, Self Management, Cognitive Processes, Engineering
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Call, Tristan; Fox, Erik; Sprint, Gina – IEEE Transactions on Education, 2021
Contribution: Research has shown that computer science (CS) students who start programming assignments (PAs) early generally receive higher grades. This article presents and evaluates a gamification approach that utilizes software engineering tools to motivate CS students to start and finish PAs earlier. Background: CS can be difficult to learn…
Descriptors: Game Based Learning, Computer Software, Engineering, Computer Science Education
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Zhang Huiyu; Linda Fang – International Journal of Designs for Learning, 2021
Biostatistics is a second-year subject taken by Biomedical Engineering Diploma students in Temasek Polytechnic, Singapore. Gamification elements, referenced from the popular "Pokémon GO," were infused into a suite of activities. The purpose was to engage and sustain the interest of students while facilitating the successful execution of…
Descriptors: Game Based Learning, Computer Games, Active Learning, Student Projects
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Kwon, Hyuksoo – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The purpose of this study was to investigate the effect of motivation to learn technology, as perceived by South Korean middle school students, on their attitudes toward engineering. Using the instruments of Glynn et al. (2011) and Lee (2008), the study focused on eighth and ninth grade students in four middle schools located in South Korea's…
Descriptors: Middle School Students, Student Motivation, Learning Motivation, Student Attitudes
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Nishimura, Kazuo; Yagi, Tadashi; Miyamoto, Dai – Journal of Education and Learning, 2020
While the study of science subjects at school is essential for the development of science and technology in society, it is a recognized fact that a large number of students show reluctance to study science and mathematics. Thus, it is of great significance to deliberate on ways to increase their interest in science subjects and enhance…
Descriptors: Foreign Countries, Science Education, Educational Experience, Science Interests
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Moulding, Brett, Ed.; Songer, Nancy, Ed.; Brenner, Kerry, Ed. – National Academies Press, 2018
It is essential for today's students to learn about science and engineering in order to make sense of the world around them and participate as informed members of a democratic society. The skills and ways of thinking that are developed and honed through engaging in scientific and engineering endeavors can be used to engage with evidence in making…
Descriptors: Science Education, Engineering, Elementary Secondary Education, Science Process Skills
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Lee, Il-Sun; Byeon, Jung-Ho; Kwon, Yong-Ju – American Biology Teacher, 2013
The purpose of this study was to design a teaching method suitable for science high school students using atomic force microscopy. During their scientific inquiry procedure, high school students observed a micro-nanostructure of a biological sample, which is unobservable via an optical microscope. The developed teaching method enhanced students'…
Descriptors: Learning Motivation, High School Students, Teaching Methods, Creativity
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Black, Laura; Williams, Julian – Educational Studies in Mathematics, 2013
This paper builds on previous work (Black et al., "Educational Studies in Mathematics" 73(1):55-72, 2010) which developed the notion of a "leading identity" (derived from Leont'ev's concept of "leading activity") which, we argued, defined students' motive for studying during late adolescence. We…
Descriptors: Learning Motivation, Case Studies, Identification (Psychology), Mathematics
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Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
Lawanto, Oenardi; Stewardson, Gary – National Center for Engineering and Technology Education, 2009
The objective of this study was to evaluate grade 9-12 students' motivation while engaged in two different engineering design projects: marble-sorter and bridge designs. The motivation components measured in this study were focused on students' intrinsic (IGO) and extrinsic (EGO) goal orientations, task value (TV), self-efficacy for learning and…
Descriptors: Student Surveys, Questionnaires, Correlation, Student Motivation
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Rusk, Natalie; Resnick, Mitchel; Berg, Robbie; Pezalla-Granlund, Margaret – Journal of Science Education and Technology, 2008
This paper suggests new strategies for introducing students to robotics technologies and concepts, and argues for the importance of providing multiple entry points into robotics. In particular, the paper describes four strategies that have been successful in engaging a broad range of learners: (1) focusing on themes, not just challenges; (2)…
Descriptors: Students, Robotics, Learning Motivation, Student Participation
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Jensen, Karen – Oxford Review of Education, 2007
This study explores the knowledge-seeking processes among professionals, highlighting three core questions: What induces professionals to engage in continuous learning? What makes them strive for something beyond the immediate obvious goal or situation? How can we theorise practice in a way that allows for engagement and engrossment--the emotional…
Descriptors: Lifelong Learning, Professional Development, Academic Aspiration, Nurses
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Mehta, Anju; Clayton, Howard; Sankar, Chetan S. – Journal of Educational Technology Systems, 2008
Past research has suggested that students need to be motivated by themselves (intrinsic learning motivation) and use higher-order cognitive skills so as to excel in problem solving, decision-making, and analytical reasoning in real-life situations. In this study, we examined the role of intrinsic learning motivation (ILM) and cumulative GPA in…
Descriptors: Grade Point Average, Structural Equation Models, Learning Motivation, Case Studies
Alderton, Jane – 1999
The midcareeer learning of 120 professionals in 12 contrasting business, engineering, and health care organizations was examined to identify factors facilitating workplace learning. Individuals were interviewed regarding their current work and ways they acquired the necessary know-how and knowledge for their jobs and improved or extended their…
Descriptors: Academic Achievement, Adult Education, Adult Learning, Allied Health Occupations
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers