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Rovithis, Emmanouel; Floros, Andreas; Moustakas, Nikos; Vogklis, Konstantinos; Kotsira, Lily – Electronic Journal of e-Learning, 2019
Educational practices are constantly adjusting to technological advances, in order to improve their effectiveness in delivering knowledge and preparing students for the challenges of modern digital society. Electronic games and augmented reality environments are two such media that can shape powerful modes of interactive and immersive experiences.…
Descriptors: Game Based Learning, Computer Games, Computer Simulation, Interaction
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Savage, Michael J.; Drake, Susan M. – International Electronic Journal of Elementary Education, 2016
An integrated curriculum that is transdisciplinary in nature seems to be a good fit for 21st Century learning. There are, however, few examples of transdisciplinary curriculum at the K to 12 level. One exception is the International Baccalaureate's Primary Years Programme (PYP) which features transdisciplinary curriculum for students from ages 3…
Descriptors: Advanced Placement Programs, Teaching Experience, Teacher Attitudes, Interdisciplinary Approach
Anderson, Vivienne, Ed.; Johnson, Henry, Ed. – Routledge, Taylor & Francis Group, 2019
This multidisciplinary collection examines the connections between education, migration and translation across school and higher education sectors, and a broad range of socio-geographical contexts. Organised around the themes of knowledge, language, mobility, and practice, it brings together studies from around the world to offer a timely critique…
Descriptors: Immigration, Interdisciplinary Approach, Elementary Secondary Education, Higher Education