Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 4 |
| Since 2017 (last 10 years) | 7 |
| Since 2007 (last 20 years) | 9 |
Descriptor
| Computer Simulation | 10 |
| Elementary Secondary Education | 10 |
| Field Trips | 10 |
| Educational Technology | 3 |
| Museums | 3 |
| Online Courses | 3 |
| Teaching Methods | 3 |
| Technology Uses in Education | 3 |
| COVID-19 | 2 |
| Computer Uses in Education | 2 |
| Distance Education | 2 |
| More ▼ | |
Source
| Education and Information… | 1 |
| International Journal of… | 1 |
| Journal of Physical… | 1 |
| Journal of STEM Outreach | 1 |
| Online Submission | 1 |
| ProQuest LLC | 1 |
| Project Tomorrow | 1 |
| Social Studies | 1 |
| T.H.E. Journal | 1 |
Author
| Aditya Vishwanath | 1 |
| Ayhan Koçoglu | 1 |
| Chavez-Reilly, Michael | 1 |
| Gupta, Preeti | 1 |
| Hammerness, Karen | 1 |
| Kenna, Joshua L. | 1 |
| Korolov, Maria | 1 |
| Lewis, Zélie | 1 |
| MacPherson, Anna | 1 |
| Potter, Sarah | 1 |
| Sayed Masood Haidari | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Research | 4 |
| Information Analyses | 2 |
| Reports - Descriptive | 2 |
| Dissertations/Theses -… | 1 |
| Dissertations/Theses -… | 1 |
| Reports - Evaluative | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
| Elementary Secondary Education | 9 |
| Postsecondary Education | 2 |
| Elementary Education | 1 |
| Higher Education | 1 |
| Secondary Education | 1 |
Audience
Location
| New York (New York) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ayhan Koçoglu; Sayed Masood Haidari – Education and Information Technologies, 2025
Several primary studies have documented the positive effect of virtual field trips on students' academic achievement, while others have reported inconsistent results. Therefore, this three-level meta-analysis examined the effect of virtual field trips on the academic achievement of students from primary to tertiary education levels, addressing the…
Descriptors: Meta Analysis, Computer Simulation, Field Trips, Academic Achievement
Taemin Ha – Journal of Physical Education, Recreation & Dance, 2025
This article explores the integration of extended reality (XR) in physical education teacher education (PETE) by defining XR and its key characteristics, proposing practical applications for teacher training, and presenting a vision for advancing XR development and implementation in the field. While XR technologies may still be unfamiliar to many…
Descriptors: Physical Education Teachers, Preservice Teacher Education, Computer Simulation, Technology Uses in Education
Xiaojun Chen; Ying Zhang – International Journal of Technology in Teaching and Learning, 2023
This systematic review examines the pedagogical gap of how VFTs are adopted and integrated in K-12 classroom teaching and learning. Specifically, it focuses on the grade levels and subject areas, learning outcomes and pedagogical activities involved VFTs at elementary and secondary levels. The results of this review show the current usage of VFTs…
Descriptors: Field Trips, Computer Simulation, Elementary Secondary Education, Instructional Program Divisions
Aditya Vishwanath – ProQuest LLC, 2023
As VR becomes increasingly mainstream due to lowering hardware costs and increased access to VR content, it becomes critical to fill the gap in learning sciences literature that explains how this content may be developed in alignment with targeted learning outcomes. It also becomes imperative to study the integration of VR outside the…
Descriptors: Computer Simulation, Technology Integration, Technology Uses in Education, Elementary Secondary Education
Lewis, Zélie – Online Submission, 2020
Over the last decade, museums have reevaluated the ways in which they serve the public, particularly K-12 audiences. As funding concerns, travel distance, and school requirements prevent many students from visiting museums in person, America's 8.9 million rural students are disproportionately impacted, and educators are left to fill the gap with…
Descriptors: Museums, Distance Education, Rural Education, Rural Schools
Kenna, Joshua L.; Potter, Sarah – Social Studies, 2018
Due to the changing landscape of K-12 education in the United States, particularly issues arising from funding, safety, accessibility, and standardization, the frequency at which teachers utilize traditional field trips has diminished over the last few decades. Thanks to continued advances in communicative technology, however, teachers are able to…
Descriptors: Social Studies, Elementary Secondary Education, Field Trips, Computer Simulation
Wallace, Jamie; MacPherson, Anna; Hammerness, Karen; Chavez-Reilly, Michael; Gupta, Preeti – Journal of STEM Outreach, 2021
Drawing on data from STEM teacher education programs collected during museum closure due to the COVID-19 pandemic, this article examines the shifts that a large natural history museum made in educational programming. We explore three questions; who participated; the nature of participants' experiences with programming; and what we learned as an…
Descriptors: STEM Education, Teacher Education Programs, COVID-19, Pandemics
Project Tomorrow, 2016
The Speak Up National Research Project annually polls K-12 students, parents and educators about the role of technology for learning in and out of school. For the past thirteen years, Project Tomorrow's® annual Speak Up Research Project has provided schools and districts nationwide and throughout the globe with new insights into how today's…
Descriptors: Computer Uses in Education, Video Technology, Computer Games, Animation
Korolov, Maria – T.H.E. Journal, 2011
Unhappy with conditions in Second Life, educators are migrating to a developing virtual world that offers them greater autonomy and a safer platform for their students at far less a cost. OpenSimulator is an open source virtual world platform that schools can run for free on their own servers or can get cheaply and quickly--the space can be up and…
Descriptors: Virtual Classrooms, Computer Simulation, Social Systems, Internet
Spudic, Linda – 2001
Perhaps some of the most engaging, unique, Web-based activities are virtual quests that take student participants along on real expeditions, following a team in the field as they explore new territory or do research on authentic scientific problems. Virtual quests, such as the MayaQuest expedition produced by Classroom Connect, are excellent…
Descriptors: Computer Simulation, Computer Uses in Education, Elementary Secondary Education, Experiential Learning

Peer reviewed
Direct link
