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Marcus, Stephen – Writing Notebook, 1989
Examines HyperCard materials (computer software used to build structures that create patterns and connections) specifically designed for English and language arts classes. (MM)
Descriptors: Computer Software, Computer Uses in Education, Elementary Secondary Education, English Instruction
Writing Notebook, 1989
Reports an interview with Peter Kelman of Scholastic Software. Describes several developments in writing software for elementary and secondary level students. (MM)
Descriptors: Computer Software, Computer Uses in Education, Elementary Secondary Education, Instructional Materials
Madian, Jon – Writing Notebook, 1989
Examines several new writing environments, including prompted writing, text-based writing environments, graphics-enhanced environments, and hypertext environments. Evaluates each from an instructional perspective. (MM)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Elementary Secondary Education
Marcus, Stephen – Writing Notebook, 1990
Shares a variety of illuminating metaphors for expressing the special nature and spirit of Hypercard (computer software used to build structures that create patterns and connections). Emphasizes Hypercard's multiple personalities and reminds readers that there are many useful and enriching ways to describe Hypercard. (MG)
Descriptors: Computer Software, Computer Uses in Education, Computers, Elementary Secondary Education
Marcus, Stephen – Writing Notebook, 1989
Presents the second article in a two-part series on HyperCard materials (computer software used to build structures that create patterns and connections) designed for English and language arts classes. Suggests assignments for use with early HyperCard software that can be adapted to a variety of nonverbal "stackware." (MM)
Descriptors: Class Activities, Computer Graphics, Computer Software, Computer Uses in Education
Scali, Nancy – Writing Notebook, 1990
Describes several writing projects that use computers to expose students to art, cultural history, and present day technology. Suggests activities for Prehistoric art, Egyptian art, African art, Japanese art, and Native American art. (MG)
Descriptors: Art Activities, Art History, Computer Assisted Instruction, Computer Graphics