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Lei, Hao; Chiu, Ming Ming; Wang, Danyi; Wang, Chenxin; Xie, Tongwei – Journal of Educational Computing Research, 2022
This meta-analysis examines the effects of game-based learning (GBL), compared with traditional instructional methods, on the science achievement of students, ranging from primary school to university. Results from the 41 primary studies of 6256 participants showed heterogeneity among effect sizes. The random effects model results showed a…
Descriptors: Game Based Learning, Science Achievement, Meta Analysis, Elementary Secondary Education
Wang, Xinyue; Cheng, Mengmeng; Li, Xinfeng – Journal of Educational Computing Research, 2023
Computational thinking (CT) is considered a fundamental skill that everyone in the 21st century should have. Game-based learning (GBL) may be used to teach CT, and it's necessary to clarify how to design and implement game-based CT teaching. The literature was systematically searched for empirical studies published between 2011 and 2021.…
Descriptors: Computation, Thinking Skills, Game Based Learning, Teaching Methods
Parrish, Andrea H.; Sadera, William A. – Journal of Educational Computing Research, 2020
Learning environments with a one-to-one student-to-computer ratio have unique qualities when compared with traditional learning spaces. Past studies have focused on the impact of the technology, but we continue to fall short of understanding how to systematically utilize one-to-one technology to facilitate instructional improvement. This study…
Descriptors: Teacher Competencies, Student Centered Learning, Technology Integration, Faculty Development
Ran, Hua; Kasli, Murat; Secada, Walter G. – Journal of Educational Computing Research, 2021
This meta-analysis extended the current literature regarding the effects of computer technology (CT) on mathematics achievement, with a particular focus on low-performing students. A total of 45 independent effect sizes extracted from 31 empirical studies based on a total of 2,044 low-performing students in K-12 classrooms were included in this…
Descriptors: Intervention, Mathematics Achievement, Low Achievement, Kindergarten
Yu, Zhonggen; Gao, Mingle; Wang, Lifei – Journal of Educational Computing Research, 2021
While educational games have been increasingly popular in education, insufficient studies have comprehensively reviewed their effectiveness. To complement this missing link, this study explored game-based learning outcomes including academic achievements, problem-solving, and critical thinking abilities, knowledge, learning efficiency, skills,…
Descriptors: Instructional Effectiveness, Educational Games, Game Based Learning, Student Motivation
The Differential Effects of Interactive versus Didactic Pedagogy Using Computer-Assisted Instruction
Thomas, Tieja; Alexander, Kristopher; Jackson, Renee; Abrami, Philip C. – Journal of Educational Computing Research, 2013
This article reports on the results of a representative sample meta-analysis that explored the effects of interactive versus didactic pedagogy using computer-assisted instruction on measures of academic achievement. A systematic literature search revealed 40 studies, from which 55 effect sizes were extracted. The random effects model of analysis…
Descriptors: Teaching Methods, Computer Assisted Instruction, Meta Analysis, Academic Achievement
DiPietro, Meredith – Journal of Educational Computing Research, 2010
K-12 virtual schooling is gaining recognition as an alternative to the traditional face-to-face educational setting by providing students with access to anytime, anywhere learning opportunities. There is a current need for research on the pedagogy of K-12 virtual school teaching in order to understand the coordination of content, pedagogy, and…
Descriptors: Elementary Secondary Education, Electronic Learning, Virtual Classrooms, Educational Research
Clark, Richard E.; Choi, Sunhee – Journal of Educational Computing Research, 2007
The point of Choi and Clark (2006) was that after many well-designed studies, they have no evidence for either the learning or the motivational benefits of pedagogical agents. In their study, they found compelling evidence that when agents are found to enhance learning, a less expensive and less distracting pedagogical method has equal or greater…
Descriptors: Teaching Methods, Instructional Effectiveness, Aesthetics, Criticism

Shuell, Thomas J.; Schueckler, Linda M. – Journal of Educational Computing Research, 1989
Describes study that evaluated 16 software packages representing all grade levels against 19 criteria based on principles of effective learning and teaching. Implications of the results for the development of effective instructional software and its use are discussed, and the evaluation form used is included in the appendix. (21 references) (LRW)
Descriptors: Computer Assisted Instruction, Courseware, Elementary Secondary Education, Evaluation Criteria
Veletsianos, George – Journal of Educational Computing Research, 2007
Choi and Clark (2006) argue that learning is attributed to the instructional method rather than the specific medium used to deliver instruction (i.e., the pedagogical agent). Additionally, they consider pedagogical agents as unnecessarily expensive tools, whose instructional affordances can be replicated by less expensive options. In this response…
Descriptors: Teaching Methods, Instructional Effectiveness, Aesthetics, Criticism

Yaghi, Hussein – Journal of Educational Computing Research, 1996
Discusses the use of computers in schools and computer education (CE) activities and describes a study that examined how the role of computers in schools is perceived by teachers and administrators in Lebanese schools. Teacher training, student motivation, the integration of CE into the curriculum, and computer effectiveness are discussed.…
Descriptors: Administrator Attitudes, Computer Uses in Education, Curriculum Development, Elementary Secondary Education

Kluever, Raymond C.; And Others – Journal of Educational Computing Research, 1994
Describes a study that investigated the reliability, factorial validity, and fit to a unidimensional model of the Computer Attitude Scale based on pretests and posttests from 265 teachers who participated in training on classroom applications of computer hardware and software. Discussion includes computer anxiety, efficiency, liking, and…
Descriptors: Computer Anxiety, Computer Assisted Instruction, Courseware, Elementary Secondary Education

Mandinach, Ellen B.; Linn, Marcia C. – Journal of Educational Computing Research, 1986
In this review of the research on how current computer learning environments can foster the acquisition of complex cognitive skills, two issues emerge: (1) what cognitive accomplishments are likely in the computer environment; and (2) what factors predispose students to benefit from the environment. (MBR)
Descriptors: Academic Ability, Access to Education, Cognitive Processes, Computer Simulation