Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 5 |
| Since 2007 (last 20 years) | 5 |
Descriptor
| Elementary School Students | 5 |
| Game Based Learning | 5 |
| Video Technology | 5 |
| Foreign Countries | 4 |
| Educational Technology | 3 |
| Skill Development | 3 |
| Academic Achievement | 2 |
| Competence | 2 |
| Computer Assisted Testing | 2 |
| Conventional Instruction | 2 |
| Cooperative Learning | 2 |
| More ▼ | |
Source
| Interactive Learning… | 1 |
| International Association for… | 1 |
| Language Teaching Research | 1 |
| ProQuest LLC | 1 |
| Routledge, Taylor & Francis… | 1 |
Author
Publication Type
| Collected Works - Proceedings | 2 |
| Journal Articles | 2 |
| Reports - Research | 2 |
| Books | 1 |
| Dissertations/Theses -… | 1 |
Education Level
| Elementary Education | 5 |
| Early Childhood Education | 3 |
| Primary Education | 3 |
| Grade 1 | 2 |
| High Schools | 2 |
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Secondary Education | 2 |
| Adult Education | 1 |
| Grade 2 | 1 |
| Grade 3 | 1 |
| More ▼ | |
Audience
Laws, Policies, & Programs
Assessments and Surveys
| Peabody Picture Vocabulary… | 1 |
What Works Clearinghouse Rating
Hernandez, James Jeremy – ProQuest LLC, 2023
This qualitative study aimed to examine ways young children practice social skills and use language while playing the digital game Roblox in pairs, using a single electronic device, as framed through Vygotsky's Socio-cultural theory of learning. Roblox is a sandbox-style game comprising several mini-games, such as hide-and-seek simulators and…
Descriptors: Educational Technology, Video Technology, Game Based Learning, Grade 2
Chen, Yen-Chieh; Lu, Yu-Ling; Lien, Chi-Jui – Interactive Learning Environments, 2021
Students' engagement in a learning environment has been a crucial factor in evaluating the quality of learning and predicting their academic success. With technologies being more applied in science education for enhancing learning engagement, it is important to study how learning environments with different levels of technological engagement…
Descriptors: Technology Integration, Game Based Learning, Video Technology, Conventional Instruction
Fenyvesi, Katalin – Language Teaching Research, 2020
This study has investigated, in a quantitative survey, how the attitudes toward English lessons and the motivation for learning English as a foreign language (EFL) of 276 Danish EFL learners (starting age 7 and 9 years) changed within one year. Second, a subsample of children were interviewed. The study investigated what they liked and disliked…
Descriptors: Second Language Learning, English (Second Language), Learning Motivation, Elementary School Students
Retnowati, Endah, Ed.; Suprapto, Ed.; Jerusalem, Mohammad Adam, Ed.; Sugiyarto, Kristian, Ed.; Wagiran, Ed. – Routledge, Taylor & Francis Group, 2018
This proceedings volume of InCoTEPD 2018 covers many ideas for handling a wide variety of challenging issues in the field of education. The outstanding ideas dealing with these issues result in innovation of the system. There are many innovation strategies resulting from recent research that are discussed in this book. These strategies will become…
Descriptors: Educational Innovation, Knowledge Level, Skill Development, Vocational Education
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education

Direct link
Peer reviewed
