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Showing all 7 results Save | Export
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Shu-Hao Wu; Morris Siu-Yung Jong; Chin-Chung Tsai – Education and Information Technologies, 2025
Spherical video-based virtual reality (SVVR) offers teachers an accessible means to use virtual reality. However, research into the effects of learning materials in teacher-developed SVVR activities on student learning remains limited. This study recruited 33 elementary school teachers and the 841 students in their classes. This study classified…
Descriptors: Learner Engagement, Hierarchical Linear Modeling, Computer Simulation, Technology Uses in Education
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Olsen, Jennifer K.; Rummel, Nikol; Aleven, Vincent – Grantee Submission, 2017
Collaborative and individual learning are both frequently used in classrooms to support learning. However, little research has investigated the benefits of combining individual and collaborative learning, as compared to learning only individually or only collaboratively. With our study, we address this research gap. We compared a combined…
Descriptors: Cooperative Learning, Grade 4, Grade 5, Elementary School Students
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Jesson, Rebecca; McNaughton, Stuart; Wilson, Aaron; Zhu, Tong; Cockle, Victoria – Journal of Research on Technology in Education, 2018
This present study reports the impact of a research-practice partnership among nine collaborating schools and researchers in Auckland, New Zealand. The goals of the partnership were to refine digital instruction in ways that would result in improved learning processes and achievement. The partners employed a design-based research approach to…
Descriptors: Research and Development, Theory Practice Relationship, Partnerships in Education, Foreign Countries
Doroudi, Shayan; Holstein, Kenneth; Aleven, Vincent; Brunskill, Emma – International Educational Data Mining Society, 2015
The field of EDM has focused more on modeling student knowledge than on investigating what sequences of different activity types achieve good learning outcomes. In this paper we consider three activity types, targeting sense-making, induction and refinement, and fluency building. We investigate what mix of the three types might be most effective…
Descriptors: Information Retrieval, Data Analysis, Learning Activities, Grade 4
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Mayrose, James – American Journal of Engineering Education, 2012
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts to give users the sensation of being fully immersed in a synthetic environment by providing them with 3D hardware, and allowing them to interact with objects in virtual worlds. The technology is extremely effective for learning and exploration, and…
Descriptors: Active Learning, Educational Technology, Technology Uses in Education, Computer Simulation
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Slavin, Robert E.; Madden, Nancy A.; Quint, Janet – Society for Research on Educational Effectiveness, 2014
"Success for All" (SFA) is one of the best known and thoroughly evaluated school reform models. Further evaluation of the initiative is especially important for two reasons. First, the program model has continued to evolve over time, with a greater emphasis placed on the use of engaging technology in the classroom and on the deployment…
Descriptors: Reading Achievement, Reading Programs, Reading Instruction, Educational Innovation
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Kim, Seung H.; Bagaka, Joshua – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2005
The study examined the role student, teacher/classroom, and school characteristics play on the "digital divide" in access and utilization of various technology tools among elementary school students. Survey data was collected from 1,027 fourth- and fifth-grade students in 48 classrooms in northeastern Ohio. A two-level hierarchical…
Descriptors: Technology Uses in Education, Elementary School Students, Grade 4, Grade 5