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Jale Kalemkus; Fatih Kalemkus – Science & Education, 2025
When the studies on the effectiveness of visual programming language are examined, it is seen that studies on coding teaching have been carried out frequently recently. In this study, Scratch was used as a teaching tool in teaching science lessons. In this way, a new perspective has been brought to Scratch applications. In the related study, the…
Descriptors: Design, Science Experiments, Programming Languages, Science Instruction
Rachael Byrne; R. Murphy; F. Ward; U. McCabe – Irish Educational Studies, 2024
The value and importance of play for children's well-being, learning and development is evidenced by its inclusion within the UN Convention on the Rights of the Child, and its increased policy and research presence on a national and international stage. However, with a need for educators and pupils to navigate a range of implicit tensions in…
Descriptors: Music Education, Teaching Methods, Well Being, Play
The Effect of Learning Cycle 5E+Powtoon on Students' Motivation: The Concept of Animal Metamorphosis
Resmo, Koraima; Leasa, Marleny – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2022
During the COVID-19 pandemic period, elementary school students experienced many learning difficulties, which resulted in decreased learning motivation. This study aimed to determine the effect of the 5e+Powtoon learning cycle learning model on learning motivation in science. This quasi-experimental research was conducted at public Elementary…
Descriptors: Teaching Methods, Instructional Effectiveness, Student Motivation, Animals
Zhihui Zhang; Xiaomeng Huang – Education and Information Technologies, 2024
Blended learning combines online and traditional classroom instruction, aiming to optimize educational outcomes. Despite its potential, student engagement with online components remains a significant challenge. Gamification has emerged as a popular solution to bolster engagement, though its effectiveness is contested, with research yielding mixed…
Descriptors: Educational Games, Blended Learning, Learning Motivation, Language Proficiency
Barekat, Nima Asemani – International Journal of Curriculum and Instruction, 2023
In the 21st Century, it has become more difficult for teachers to attract students to the curriculum due to many factors that entertain students. Hence, teachers need to think about teaching methods that indirectly motivate students to learn. Moreover, this need is more felt in mathematics because it requires the constant creation of new cognitive…
Descriptors: Foreign Countries, Grade 6, Elementary School Students, Play
Luís Sousa; Vanda Santos; Dina Tavares – International Journal for Technology in Mathematics Education, 2023
Learning with understanding is essential to enabling students to solve problems that they will inevitably face in the future. Students will be more successful, if they are engaged in thought-provoking activities that encourage them to grow in their mathematical understanding and identity. With this study we intended to understand how the…
Descriptors: Mathematics Education, Learning Processes, Problem Solving, Mathematics Activities
Clark, Stella – Primary Science, 2021
One of the aims of primary education, as suggested by the Cambridge Primary Review, should be, 'Exploring, knowing, understanding and making sense'. It should give the children 'the opportunity to encounter, explore and engage with the wealth of human experience and the different ways through which humans make sense of the world and act upon it'.…
Descriptors: Science Instruction, Teaching Methods, Profiles, Elementary School Students
Sare Asli; Zinab Safi; Abeer Shehadeh-Nasser; Avi Hofstein; Muhamad Hugerat – Journal of Baltic Science Education, 2023
The use of stories in science education can make science more interesting and engaging, illustrate concepts, and provide opportunities for contextual and meaningful learning. Also, integrating a scientific story in which the sustainability goals are incorporated can lead to increasing students' motivation to learn as well as improve and facilitate…
Descriptors: Cognitive Style, Elementary School Students, Sustainability, Science Education
María Luquin; María del Pilar García Mayo – Studies in Second Language Learning and Teaching, 2025
This study investigated how the inclusion of model texts as a feedback technique affected students' task motivation and engagement in writing tasks. Adopting a longitudinal design, 60 English as a foreign language (EFL) children (aged 11-12) were divided into three groups: a treatment group, a long-term treatment group, and a control group. The…
Descriptors: Task Analysis, English (Second Language), Second Language Learning, Second Language Instruction
Kimberly Nesbitt; Elias Blinkoff; Tara Hofkens; Molly Scott; Margaret Burchinal; Andres Bustamante; Dale Farran; Roberta Golinkoff; Shelly Kessler; Renee de Kruif; Debbie Leslie; Susan Levine; Margaret Owen; Robert Pianta; Deborah Vandell; Annie Wright; Kathy Hirsh-Pasek – Center for Universal Education at The Brookings Institution, 2025
Current models of education are less effective at developing the skills needed for individuals to thrive in this Information Age and beyond. One way to adapt education for current times is through what the authors call Active Playful Learning (APL), a pedagogical framework that is evidence-based, practical, and uniquely co-designed with scientists…
Descriptors: Play, Active Learning, Teaching Methods, Kindergarten
Catherine Akoth Ongoro; Yong-Yi Fanjiang – IEEE Transactions on Learning Technologies, 2024
This article aims to provide a systematic review of existing research on the use of digital game-based learning (DGBL) technology for foreign language (English) in preschool and elementary schools. Digital game-based technology enables learning to become more interactive and inspirational, thereby enhancing language acquisition. The authors…
Descriptors: Game Based Learning, Elementary School Students, Preschool Education, Creativity
Bang, Hee Jin; Li, Linlin; Flynn, Kylie – Early Childhood Education Journal, 2023
This study investigates whether using My Math Academy, which provides personalized content and adaptive embedded assessments to support existing curricula, can improve learning outcomes and engagement for kindergarten and first grade students (N = 505 treatment, 481 control). Findings indicate that students using My Math Academy made significant…
Descriptors: Mathematics Instruction, Computer Software, Learning Motivation, Learner Engagement
Matsunobu, Koji – Research Studies in Music Education, 2023
Reflecting their dominance within music education, most musical instruments used in schools are of Western origin. In stark contrast, the adoption of folk instruments for the purposes of facilitating students' music-making and learning in the educational context is rarely encountered. This article reports the empirical data of a study in which a…
Descriptors: Folk Culture, Musical Instruments, Music Education, Usability
Kuzle, Ana – Learning Environments Research, 2023
A growing literature points to the importance of classroom social climate as one of the determinants of students' academic performance and motivation, engagement, participation, and attitude towards school and teaching. However, little attention is given to social climate in the context of the mathematics classroom as a learning environment, with…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Student Attitudes
Fadhli, Muhibuddin; Brick, Billy; Setyosari, Punaji; Ulfa, Saida; Kuswandi, Dedi – International Journal of Instruction, 2020
A Meta-analysis of selected studies on the effectiveness of gamification method for children. Multiple gamification methods are used to motivate students to improve their learning outcomes. Yet, this method is still very rarely used in learning for children aged 6-10 years. This systematic review and meta-analysis aim to objectively determine the…
Descriptors: Instructional Effectiveness, Teaching Methods, Educational Games, Children

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