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Lara Al Azzam; Raed Khodair – Educational Process: International Journal, 2025
Purpose. This study aimed to examine the effectiveness of animation in enhancing story-writing skills among fourth-grade female students in Jordan. Method. To achieve this objective, a quasi-experimental design with an experimental and a control group was employed. The participants of the study consisted of 56 fourth-grade female students from…
Descriptors: Foreign Countries, Story Telling, Writing (Composition), Grade 4
Fatima, Shabbih; Sultan, Sarwat; Jenson, William R.; Davis, John L.; Radley, Keith C.; Naintara – International Journal of School & Educational Psychology, 2023
This study investigated the efficacy of the Superheroes Social Skills program in increasing social engagement of four elementary-aged children with autism spectrum disorder (ASD) in Pakistan, where English was spoken as a second language. The investigators implemented the first six lessons from the program in the classroom and assessed its…
Descriptors: Foreign Countries, Interpersonal Competence, Skill Development, Social Emotional Learning
Akkaya, Gamze; Köksal, Mustafa Serdar – International Journal of Curriculum and Instruction, 2022
The purpose of this study is to investigate effect of animations involving role models taking intellectual risks on fourth grade gifted students' intellectual risk-taking behaviors and learning in science course. The study is a quasi-experimental study with two experimental groups, and a control group. Science achievement test, intellectual…
Descriptors: Role Models, Animation, Grade 4, Elementary School Students
Mize, Min Kyung; Park, Yujeong; Moore, Tara – Journal of Computer Assisted Learning, 2018
The purpose of this study was to synthesize the effectiveness of computer-assisted instruction (CAI) studies aiming to increase vocabulary for students with disabilities in an effort to identify what type of CAI is promising for practice. An extensive search process with inclusion and exclusion criteria yielded a total of 13 single-subject design…
Descriptors: Computer Assisted Instruction, Vocabulary Development, Vocabulary Skills, Skill Development
Shepherd, Alyce; Hoban, Garry; Dixon, Roselyn – Australasian Journal of Special Education, 2014
This study explored the potential of using a new but simplified form of stop-motion animation called slowmation to support 4 primary school students with mild intellectual disabilities in co-constructing an animated social narrative about their own social skills. The research used a multiple case study design incorporating a range of qualitative…
Descriptors: Animation, Elementary School Students, Mild Mental Retardation, Interpersonal Competence
Ohtake, Yoshihisa; Takahashi, Ayaka; Watanabe, Kentaro – Education and Training in Autism and Developmental Disabilities, 2015
The present study investigated the effectiveness of video hero modeling (VHM) for building four bathroom-related behaviors of an elementary-aged student with autism spectrum disorder. In the VHM intervention, the participant watched a video immediately before going to the bathroom he typically used. In the video, an animated face of a cartoon hero…
Descriptors: Autism, Pervasive Developmental Disorders, Video Technology, Audiovisual Instruction
D'Amico, Antonella – International Journal of Emotional Education, 2018
"Developing Emotional Intelligence" is an Italian language multimedia tool created for children between 8 and 12 years of age. The software is based on the four 'branches' of model of emotional intelligence proposed by Mayer and Salovey and aims to evaluate and improve abilities in perception of emotions; using emotion to facilitate…
Descriptors: Emotional Intelligence, Educational Technology, Technology Uses in Education, Multimedia Instruction
Rowsell, Jennifer; Wohlwend, Karen – Reading Teacher, 2016
Building on existing research applying app maps (Israelson, 2015), the authors take an ideological orientation to broaden app evaluations and consider participatory literacies, social and communicational practices relevant to children's everyday digitally mediated lives. Drawing from their North American elementary classroom studies on children's…
Descriptors: Computer Oriented Programs, Concept Mapping, Ideology, Handheld Devices

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