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Shu-Jie Chen; Xiaofen Shan; Ze-Min Liu; Chuang-Qi Chen – Educational Technology & Society, 2025
The introduction of programming education in K-12 schools to promote computational thinking has attracted a great deal of attention from scholars and educators. Debugging code is a central skill for students, but is also a considerable challenge when learning to program. Learners at the K-12 level often lack confidence in programming debugging due…
Descriptors: Programming, Coding, Elementary School Students, Secondary School Students
Monika Mladenovic; Žana Žanko; Goran Zaharija – Journal of Educational Computing Research, 2024
The use of a pedagogical approach mediated transfer with the bridging method has been successful in facilitating the transitions from block-based to text-based programming languages. Nevertheless, there is a lack of research addressing the impact of this transfer on programming misconceptions during the transition. The way programming concepts are…
Descriptors: Programming, Misconceptions, Teaching Methods, Computer Science Education
Price, Colin B.; Price-Mohr, Ruth – Education 3-13, 2023
This study investigates computer programming ('coding') activities of Primary School Children; we ask if there is evidence of gender differences in their coding activities. The research took place in an English urban school with around 180 children on role, mostly from a middle-class social background. The study involved a class of 17 boys and 15…
Descriptors: Gender Differences, Elementary School Students, Programming, Urban Schools
Verica R. Milutinovic; Ivana Obradovic; Suzana Ðordevic – Educational Studies, 2025
Many countries are revising their computing curricula, including Serbia, where coding became a core subject in primary schools in 2017/2018. Gamification is a common teaching method, yet little research explores primary students' motivation to learn coding through gamification. This study aims to investigate the factors that influence primary…
Descriptors: Foreign Countries, Elementary School Students, Gamification, Coding
Zhang, Shuhan; Wong, Gary K. W.; Chan, Peter C. F. – Education and Information Technologies, 2023
Coding games are widely used to teach computational thinking (CT). Studies have broadly investigated the role of coding games in supporting CT learning in formal classroom contexts, but there has been limited exploration of their use in informal home-based settings. This study investigated the factors that motivated students to use a coding game…
Descriptors: Foreign Countries, Elementary School Students, Educational Games, Coding
Spencer, Deborah; Mark, June; Reed, Kristen; Goldenberg, Paul; Coleman, Kate; Chiappinelli, Kathryn; Kolar, Zachary – Mathematics Teacher: Learning and Teaching PK-12, 2023
As computer-science-for-all initiatives continue to grow, many schools are looking for ways to introduce computer science skills and thinking to elementary-age children. Some initiatives have focused on coding as its own endeavor, not integrated with other subjects like mathematics, science, or literacy. Increasingly, developers and researchers…
Descriptors: Computer Science Education, Teaching Methods, Thinking Skills, Elementary School Students
Andreas Giannakoulas; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study critically reviews sixteen empirical studies that investigate the various difficulties that primary school students encounter while learning programming through educational games. Specifically, the challenges that students face in understanding basic programming concepts and the game elements that contribute to these difficulties, as…
Descriptors: Elementary School Students, Elementary School Teachers, Programming, Game Based Learning
First Graders Coordination of Counting and Movements on a Grid When Programming with Tangible Blocks
Abigail Erskine; Laura Bofferding; Sezai Kocabos; Haoran Tang – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
As elementary students begin to program using tangible blocks, they must coordinate their use of counting with the movements, directions, and numbers they use to move a character. In our study, we analyzed 13 first graders' first attempts at coordinating these elements when playing a programming game on the iPad that used tangible programming…
Descriptors: Elementary School Students, Elementary School Mathematics, Grade 1, Computation
Kong, Siu-Cheung; Liu, Bowen – Journal of Educational Computing Research, 2023
This study implemented and evaluated the innovative use of a performance-based assessment platform to support the development of self-regulated learning (SRL) in senior primary students as they completed programming tasks. We embedded SRL support features into a performance-based assessment platform as scaffolding to help the students implement…
Descriptors: Independent Study, Elementary School Students, Performance Based Assessment, Programming
Zdawczyk, Christina; Varma, Keisha – Computer Science Education, 2023
Background and Context: A continued gender disparity has driven a need for effective interventions for recruiting girls to computer science. Prior research has demonstrated that middle school girls hold beliefs and attitudes that keep them from learning computer science, which can be mitigated through classroom design. Objective: This study…
Descriptors: Females, Computer Science Education, Gender Differences, Student Attitudes
Aguilera, Earl – Theory Into Practice, 2021
This article uses a lens of procedural literacies to theorize youth practices of digital game-playing, modification, and creation as digital writing. The concept of procedurality describes the ways that videogames and other digital media are composed of systems of processes--computational or otherwise, which define these artifacts in form,…
Descriptors: Computer Games, Video Games, Writing (Composition), Programming
Wang, Jiahui – International Journal of Computer Science Education in Schools, 2021
With the advancement in technology and the emphasis on computer science education, there has been a strong push for more widespread programming instruction at K-12 and higher education levels. Existing research has mostly focused on students at the secondary and post-secondary levels. Not much research has involved students at the elementary…
Descriptors: Elementary School Students, Programming, Student Attitudes, Grade 4
Qing Li; Mahnaz Moallem; Jeremy Boettinger; Qijie Cai; Michael Levi – Educational Technology Research and Development, 2025
Aiming to promote equity in computing, this study proposes an educational model that offers an alternative approach to inspire K-12 students to become interested in CS and develop their computational thinking (CT) skills. It also examines the experience of marginalized students during the COVID pandemic in a learning environment grounded in the…
Descriptors: Equal Education, Student Experience, COVID-19, Pandemics
Cederqvist, A-M. – Education and Information Technologies, 2022
Designing programmed technological solutions (PTS) with programming materials has become a way to contextualise educational content related to PTS and programming. However, studies show that pupils have difficulties conceptualising central phenomena involved in the process, which affects their ability to design PTS. In order to understand these…
Descriptors: Programming, Coding, Computer System Design, Elementary School Students
Lott, Kimberly; Urbanek-Carney, Sara; Mitchell, April – Science and Children, 2019
Robotics is emerging as an effective strategy for bridging the gap between technology and engineering design in early childhood classrooms (Bers, Seddighin, and Sullivan 2013). Using a science, technology, engineering and mathematics (STEM) grant received from the authors' school, they purchased a KIBO-18 set from KinderLab Robotics…
Descriptors: Robotics, STEM Education, Teaching Methods, Programming

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