Descriptor
| Computer Games | 1 |
| Computer Uses in Education | 1 |
| Decision Making Skills | 1 |
| Elementary Education | 1 |
| Elementary School Students | 1 |
| Game Theory | 1 |
| Intermediate Grades | 1 |
| Microcomputers | 1 |
| Programming | 1 |
| World History | 1 |
Source
| Teaching PreK-8 | 1 |
Author
| Thorp, Carmany | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Descriptive | 1 |
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Thorp, Carmany – Teaching PreK-8, 1995
Describes student use of Hyperstudio computer software to create history adventure games. History came alive while students learned efficient writing skills; learned to understand and manipulate cause, effect choice and consequence; and learned to incorporate succinct locational, climatic, and historical detail. (ET)
Descriptors: Computer Games, Computer Uses in Education, Decision Making Skills, Elementary Education


