Publication Date
| In 2026 | 0 |
| Since 2025 | 5 |
| Since 2022 (last 5 years) | 18 |
| Since 2017 (last 10 years) | 29 |
| Since 2007 (last 20 years) | 38 |
Descriptor
| Elementary School Students | 42 |
| Learning Processes | 42 |
| Skill Development | 42 |
| Foreign Countries | 19 |
| Teaching Methods | 18 |
| Student Attitudes | 10 |
| Thinking Skills | 8 |
| Cooperative Learning | 6 |
| Design | 6 |
| Elementary School Teachers | 6 |
| Instructional Effectiveness | 6 |
| More ▼ | |
Source
Author
Publication Type
Education Level
| Elementary Education | 39 |
| Secondary Education | 6 |
| Grade 1 | 4 |
| Grade 4 | 4 |
| Intermediate Grades | 4 |
| Early Childhood Education | 3 |
| Grade 6 | 3 |
| Higher Education | 3 |
| Middle Schools | 3 |
| Grade 2 | 2 |
| Grade 3 | 2 |
| More ▼ | |
Audience
| Administrators | 1 |
Location
| Finland | 3 |
| Australia | 2 |
| California | 2 |
| China | 2 |
| Ghana | 2 |
| Spain | 2 |
| Estonia | 1 |
| France | 1 |
| Greece | 1 |
| Hong Kong | 1 |
| Indonesia | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Adijaya, Made Aryawan; Widiana, I Wayan; Agung Parwata, I Gusti Lanang; Suwela Antara, I Gede Wahyu – International Journal of Educational Methodology, 2023
The implementation of learning activities in schools has not provided opportunities or encouragement for students in developing their procedural knowledge. This research aimed to test the effectiveness of developing Bloom's Taxonomy revision-oriented learning activities to grade IV elementary learners' procedural knowledge capabilities and…
Descriptors: Taxonomy, Learning Activities, Elementary School Students, Grade 6
Lim Seong Pek; Hafizah Kusnek Khusni; Fatin Syamilah Che Yob; Najimi Najiha Mohd Zaid; Khairul Firdaus Ne’matullah; Rita Wong Mee Mee; Nur Syafiqah Saiful Azli – Journal of Education and Learning (EduLearn), 2024
The rapid advancement of technology in recent years has brought about profound changes in every aspect of our lives. Such technological advancement has impacted children in a digital age where technology permeates every facet of their existence, from education to entertainment and communication to socialization. The younger generations today…
Descriptors: Literacy, Skill Development, Informal Education, Literature Reviews
Yun Dai – Education and Information Technologies, 2025
There is a growing consensus that AI literacy requires a holistic lens, including not only technical knowledge and skills but also social and ethical considerations. Yet, providing holistic AI education for upper-primary students remains challenging due to the abstract and complex nature of AI and a lack of pedagogical experiences in schools.…
Descriptors: Integrated Activities, Holistic Approach, Artificial Intelligence, Computer Science Education
Emily Ranken; Dominic Wyse; Yana Manyukhina; Alice Bradbury – Curriculum Journal, 2025
Knowledge and its acquisition are central to the field of curriculum studies, but the ways in which empirical studies of pedagogical approaches relate to theories of knowledge acquisition are under researched. This paper reports the outcomes of a rapid evidence assessment about the impacts of "experiential learning" (EL), regarded by…
Descriptors: Experiential Learning, Academic Achievement, Elementary School Students, Middle School Students
Elina Hannula; Kati Sormunen; Kai Hakkarainen; Tiina Korhonen – Education and Information Technologies, 2025
Transdisciplinary invention projects based on traditional and digital fabrication technologies engage young people in designing and making complex artifacts and constitute a central aspect of future-oriented education. In Finland, comprehensive school students (aged 7-15) from all over the country can practice their inventive skills in the annual…
Descriptors: Student Experience, Student Projects, Intellectual Property, Programming
Andreas Giannakoulas; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study critically reviews sixteen empirical studies that investigate the various difficulties that primary school students encounter while learning programming through educational games. Specifically, the challenges that students face in understanding basic programming concepts and the game elements that contribute to these difficulties, as…
Descriptors: Elementary School Students, Elementary School Teachers, Programming, Game Based Learning
C. Florou; G. Stamoulis; A. Xenakis; A. Plageras – Education and Information Technologies, 2025
This study focuses on students' self-assessment during their learning process related to computer programming concepts, taking into account challenges and obstacles both teachers and students face, with the aim to contribute to the development of guiding principles and practices and enhance the teaching process of computer programming in primary…
Descriptors: Teacher Role, Self Evaluation (Individuals), Computer Science Education, Programming
Anna Katarina Fletcher – Educational Review, 2024
Student agency in the form of students' active involvement in developing self-regulated learning skills by setting goals, monitoring, and adjusting their own learning process, is increasingly recognised as a key component of classroom self-assessment among researchers. The purpose of this article is to offer a conceptual and practical framework…
Descriptors: Personal Autonomy, Independent Study, Self Evaluation (Individuals), Competence
Christopher L. Small – Advances in Race and Ethnicity in Education, 2023
This chapter will provide an analysis of current educational conditions of Black males within our K-12 school system and the ongoing instructional implications for school leaders working to address literacy leadership and practice. It will provide insight and motivation for school leaders as they navigate political, social, and policy systems that…
Descriptors: Elementary School Students, African American Students, Males, Language Arts
Meishar-Tal, Hagit; Kesler, Avital – Interactive Learning Environments, 2023
This study describes an action research study conducted by a teacher who used a digital game generator as a tool to develop thinking skills among primary school students with learning difficulties. Ten 4th-grade students participated in the programme. The students met with the teacher twice a week for six months. The meetings included creating…
Descriptors: Elementary School Students, Grade 4, Learning Problems, Computer Games
Kong, Siu-Cheung – Education and Information Technologies, 2022
The ability to formulate problems is an important part of computational thinking (CT) development for nurturing creative problem solvers. However, problem formulation is inadequately addressed in primary school education. This study aimed to investigate the problem formulation processes of primary school students. Students from eight winning teams…
Descriptors: Foreign Countries, Elementary School Students, Computation, Thinking Skills
Francesco C. Ugolini; Panagiotis Kakavas – Research on Education and Media, 2024
This study consists of a 17-year (2006-2021) systematic literature review on the effective instructional strategies for developing Computational Thinking (CT) in primary school students (K-5). The aim of this paper is to identify instructional strategies that have been implemented and evaluated by means of a pre- and post-test, with the aim of…
Descriptors: Teaching Methods, Computer Science Education, Kindergarten, Elementary School Students
Qu, Jing Ru; Fok, Ping Kwan – International Journal of Technology and Design Education, 2022
This research focuses on student-robot interaction in the learning environment of robotics education (RE) and attempts to explore how it cultivates students' computational thinking (CT). Different from child-robot interactions as investigated in the social robot field, student-robot (S-R) interactions focus mainly on the process of interaction…
Descriptors: Robotics, Teaching Methods, Student Role, Thinking Skills
W. Christopher Brandt – National Center for the Improvement of Educational Assessment, 2024
Student agency--the ability to exercise control over one's own thought processes, motivation, and action--is a central skill in today's information age. As technology continues to accelerate learning expectations and change, it is essential that one can make independent decisions, self-regulate, and adapt to complex, changing environments. The…
Descriptors: Elementary School Students, Secondary School Students, Student Empowerment, Student Development
Shokeen, Ekta; Katirci, Nihal; Williams-Pierce, Caro; Bonsignore, Elizabeth – Information and Learning Sciences, 2022
Purpose: This study aims to understand children's sketching behavior while they engage in interest-driven design activities. Particularly, the authors examine their information sharing practices and the learning opportunities that may occur when they engage in a sketching activity. Design/methodology/approach: The data collection is based on a…
Descriptors: Freehand Drawing, Learning Processes, Student Behavior, Design

Peer reviewed
Direct link
