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Jang, Deok-Jin; Kong, Ha-Sung – Journal of Education and e-Learning Research, 2023
Safety education aims to promote safe habits through experience-oriented education that combines knowledge, skills and attitudes. However, in situations where experience-oriented safety education is challenging, realistic content created through technological advancements can indirectly function as an excellent safety education tool that allows…
Descriptors: Safety Education, Curriculum Development, Simulation, Fire Protection
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Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
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Weng, Xiaojing; Cui, Zhihao; Ng, Oi-Lam; Jong, Morris S. Y.; Chiu, Thomas K. F. – Journal of Science Education and Technology, 2022
Amid the maker movement, educators are proposing various making activities with programmable artifacts to prepare students for coping with the challenges in the twenty-first century. Today, the "4C" skills--critical thinking, creativity, communication, and collaboration--are regarded as significant learning outcomes in Science,…
Descriptors: Cooperative Learning, Problem Based Learning, Experiential Learning, Problem Solving
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Vossoughi, Shirin; Davis, Natalie R.; Jackson, Ava; Echevarria, Ruben; Muñoz, Arturo; Escudé, Meg – Cognition and Instruction, 2021
This paper argues that the terms through which we interpret and work to develop expansive pedagogical practices are overly constrained by the binary of adult-centered versus child-centered education. Analyzing ethnographic data developed over three years in a making/tinkering afterschool program serving Black, Latinx, and Asian American students…
Descriptors: Teaching Methods, Student Centered Learning, Teacher Role, After School Programs
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Wright, Geoffrey A.; Jones, Matthew D. – Technology and Engineering Teacher, 2018
In this article, the authors outline an innovation curriculum that can be taught to elementary-aged students to expand their creative and innovative abilities and potential. The curriculum focuses on divergent and convergent thinking principles embedded in a hands-on learning pedagogy. The curriculum framework is based on an innovation model known…
Descriptors: Elementary School Students, Experiential Learning, Creativity, Innovation
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Moon, Cameron; Bartholomew, Scott R.; Weitlauf, John – Technology and Engineering Teacher, 2019
This article describes a lesson in which students will utilize ideation and engineering design to innovate a solution to a design problem using common household products.
Descriptors: Engineering, Design, Innovation, Concept Formation
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Cotic, Nastja; Plazar, Janja; Istenic Starcic, Andreja; Zuljan, Darjo – Journal of Baltic Science Education, 2020
Experiential learning was introduced to support a child's concept development towards evolution scientific literacy. This study examined the effect of an experiential learning model (The Mobile Natural Science Learning -- MNSL) on the knowledge of 4th grade primary school students in Slovenia, during natural science school lessons at the seashore…
Descriptors: Outdoor Education, Marine Biology, Science Instruction, Instructional Effectiveness
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Chang, Shao-Chen; Hsu, Ting-Chia; Chen, Yen-Ni; Jong, Morris Siu-yung – Interactive Learning Environments, 2020
With the continuous development and innovation of information technology, virtual reality (VR) has become an important topic of education technology in recent years. VR is not only applied in many industries, but is also used by scholars for education applications as it enables students to have an immersive learning experience to enhance their…
Descriptors: Video Technology, Computer Simulation, Science Instruction, Instructional Effectiveness
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Julià, Carme; Antolí, Juan Òscar – International Journal of Technology and Design Education, 2019
This paper aims at analysing the effect of implementing a long-term STEM-based active learning course on students' motivation. First of all, a course that introduces science, technology and engineering concepts to students was designed. The key point was to provide the students with authentic learning activities based on real-world problems. The…
Descriptors: STEM Education, Student Motivation, Active Learning, Learning Activities
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Cheng, Shu-Chen; Hwang, Gwo-Jen; Chen, Chih-Hung – British Journal of Educational Technology, 2019
Several previous studies have emphasized the importance of situating students in authentic learning or problem-solving contexts to enhance their learning performances. However, some challenges of situated learning have been stated, such as the lack of effective learning support or concrete objective design to improve students' learning engagement,…
Descriptors: Active Learning, Experiential Learning, Authentic Learning, Electronic Learning
Fouché, Jaunine; Crowley, Joel – Educational Leadership, 2017
Elementary students at the Milton Hershey School in Hershey, Pennsylvania, don't just learn knowledge and skills; they put it to work. The school's Innovation Lab for grades K-4 offers students hands-on opportunities to use design thinking to solve problems. In this article, two of the school's educators describe how 2nd graders used design…
Descriptors: Elementary School Students, Experiential Learning, Problem Solving, Grade 2
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Sung, Woonhee; Ahn, Junghyun; Black, John B. – Technology, Knowledge and Learning, 2017
A science, technology, engineering, and mathematics-influenced classroom requires learning activities that provide hands-on experiences with technological tools to encourage problem-solving skills (Brophy et al. in "J Eng Educ" 97(3):369-387, 2008; Mataric et al. in "AAAI spring symposium on robots and robot venues: resources for AI…
Descriptors: Computation, Programming, Problem Solving, Mathematics Education
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Li Sun, Editor; Cheng-Yao Lin, Editor – IGI Global, 2025
Many educators face the challenge of engaging students in science and mathematics, often struggling to bridge the gap between theoretical concepts taught in classrooms and their real-world applications. This disconnect can lead to disinterest and disengagement among students, hindering their learning outcomes. "Cases on Informal Learning for…
Descriptors: Informal Education, Science Education, Mathematics Education, Problem Solving
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Sung, Han-Yu; Hwang, Gwo-Jen; Wu, Po-Han; Lin, Dai-Qi – Interactive Learning Environments, 2018
Facilitating students' deep-strategy behaviors and positive learning performances of science inquiry is an important and challenging educational issue. In this study, a contextual science inquiry approach is proposed for developing a 3D experiential game to cope with this problem. To evaluate the impacts of the game on students' science learning…
Descriptors: Foreign Countries, Elementary School Students, Learning Strategies, Elementary School Science
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Enderson, Mary C. – Teaching Children Mathematics, 2015
This article presents a science, technology, engineering, and mathematics (STEM) activity, building an air cannon, in a mathematics classroom. It describes an investigation grounded in STEM concepts that elementary and middle school teachers carried out to think about ways of implementing STEM activities into their instruction. This particular…
Descriptors: STEM Education, Mathematics Instruction, Experiential Learning, Elementary School Mathematics
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