NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20260
Since 20250
Since 2022 (last 5 years)0
Since 2017 (last 10 years)0
Since 2007 (last 20 years)6
Audience
Laws, Policies, & Programs
Assessments and Surveys
Massachusetts Comprehensive…1
What Works Clearinghouse Rating
Showing all 9 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Edwards, Sharon A.; Maloy, Robert W.; Anderson, Gordon – Teaching Children Mathematics, 2010
Problem solving, introduced in every grade and practiced throughout elementary school, is an essential foundation on which students build their understanding of mathematical ideas, operations, and relationships. This article discusses 1-2-3 Time, an instructional mode that promotes multimodal math learning in ways that engage and sustain students'…
Descriptors: Elementary School Students, Childrens Literature, Creative Writing, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Tsai, Chia-Wen – Education & Training, 2012
Purpose: The author redesigned a course titled "Applied Information Technology: Networking" and applied online collaborative learning (CL) with initiation and self-regulated learning (SRL) to improve students' involvement in this course in an environment that is full of free online games, shopping websites, and social networking…
Descriptors: Computer Assisted Instruction, Computers, Educational Technology, Information Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Harris, Amanda; Yuill, Nicola; Luckin, Rosemary – British Journal of Educational Psychology, 2008
Background: Research has demonstrated that working collaboratively can have positive effects on children's learning. While key factors have been identified which influence the quality of these interactions, little research has addressed the influence of children's achievement goals on collaborative behaviour. Aims: This paper investigates the…
Descriptors: Children, Cooperation, Computers, Games
Peer reviewed Peer reviewed
Direct linkDirect link
Shih, Ju-Ling; Shih, Bai-Jiun; Shih, Chun-Chao; Su, Hui-Yu; Chuang, Chien-Wen – Computers & Education, 2010
Since a large variety of digital games have been used in many fields for educational purposes, their real functions in learning have caught much attention as well. This study first defines learning characteristics of problem-solving digital games and their corresponding cognitive levels, then designs and develops a problem-solving game in…
Descriptors: Learning Strategies, Cooperative Learning, Problem Solving, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Danovitch, Judith H.; Keil, Frank C. – Developmental Science, 2008
Three experiments investigated whether children in grades K, 2, and 4 (n = 144) view emotional comprehension as important in solving moral dilemmas. The experiments asked whether a human or an artificially intelligent machine would be best at solving different types of problems, ranging from moral and emotional to nonmoral and pragmatic. In…
Descriptors: Moral Issues, Moral Values, Psychological Patterns, Emotional Response
Peer reviewed Peer reviewed
Direct linkDirect link
Stone, Lynda D.; Gutierrez, Kris D. – International Journal of Educational Research, 2007
In this article, we study a local adaptation of the Fifth Dimension [Cole, M. (1996). "Cultural psychology: A once and future discipline." Cambridge: Cambridge University Press] known as Las Redes (i.e., Networks of Collaboration in the Fifth Dimension) to examine how the multiple activity systems of Las Redes, e.g. the undergraduate course and…
Descriptors: Learning Theories, Elementary School Students, College Students, College School Cooperation
Merickel, Mark L. – 1992
The premise of the Creative Technology Project, a collaboration by Autodesk, Inc., the School of Education at Oregon State University, and Novato Unified School District in the San Francisco Bay Area, was that children's cognitive abilities could be enhanced by having them develop, displace, transform, and interact with 2D and 3D…
Descriptors: Cognitive Ability, Cognitive Processes, Computer Graphics, Computers
Classroom Computer Learning, 1989
Reviews three computer software programs: (1) "The Children's Writing and Publishing Center"--writing and creative arts, grades 2-8, Apple II; (2) "Slide Shop"--graphics and desktop presentations, grades 4-12, Apple II and IBM; and (3) "Solve It"--problem solving and language arts, grades 4-12, Apple II. (MVL)
Descriptors: Computer Software, Computer Software Reviews, Computer Uses in Education, Computers
Smith, Peter, Ed.; Smith, Carol L., Ed. – Association of Small Computer Users in Education (ASCUE), 2004
This 2004 Association of Small Computer Users in Education (ASCUE) conference proceedings presented the theme "Leading Strategic & Cultural Change through Technology." The conference introduced its ASCUE Officers and Directors, and provides abstracts of the pre-conference workshops. The full-text conference papers in this document…
Descriptors: Small Colleges, Computers, Student Surveys, Interaction